Learn To Program With Scratch: A Visual Introduction To Programming With Games, Art, Science, And Math

Learn To Program With Scratch: A Visual Introduction To Programming With Games, Art, Science, And Math

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SKU: DADAX1593275439
UPC: 9781593275433
Brand: No Starch Press
Condition: New
Regular price$31.07
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Scratch Is A Fun, Free, Beginnerfriendly Programming Environment Where You Connect Blocks Of Code To Build Programs. While Most Famously Used To Introduce Kids To Programming, Scratch Can Make Computer Science Approachable For People Of Any Age. Rather Than Type Countless Lines Of Code In A Cryptic Programming Language, Why Not Use Colorful Command Blocks And Cartoon Sprites To Create Powerful Scripts?In Learn To Program With Scratch, Author Majed Marji Uses Scratch To Explain The Concepts Essential To Solving Realworld Programming Problems. The Labeled, Colorcoded Blocks Plainly Show Each Logical Step In A Given Script, And With A Single Click, You Can Even Test Any Part Of Your Script To Check Your Logic. You'Ll Learn How To:Harness The Power Of Repeat Loops And Recursionuse If/Else Statements And Logical Operators To Make Decisionsstore Data In Variables And Lists To Use Later In Your Programread, Store, And Manipulate User Inputimplement Key Computer Science Algorithms Like A Linear Search And Bubble Sorthandson Projects Will Challenge You To Create An Ohm'S Law Simulator, Draw Intricate Patterns, Program Sprites To Mimic Linefollowing Robots, Create Arcadestyle Games, And More! Each Chapter Is Packed With Detailed Explanations, Annotated Illustrations, Guided Examples, Lots Of Color, And Plenty Of Exercises To Help The Lessons Stick. Learn To Program With Scratch Is The Perfect Place To Start Your Computer Science Journey, Painlessly.Uses Scratch 2

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of the book? A: The book has two hundred eighty-eight pages. This provides ample content to guide beginners through programming concepts using Scratch.
  • Q: What are the dimensions of the book? A: The book measures seven point zero six inches in length, zero point seven one inches in width, and nine point two five inches in height. These dimensions make it easy to handle and read.
  • Q: What type of binding does this book have? A: This book has a paperback binding. This style is ideal for easy reading and portability.
  • Q: What programming language does this book teach? A: The book teaches programming using Scratch. Scratch is a visual programming language designed for beginners of all ages.
  • Q: Who is the author of this book? A: The author of this book is Majed Marji. He provides clear explanations tailored for those new to programming.
  • Q: What age group is this book suitable for? A: This book is suitable for all ages, particularly beginners. Scratch's visual approach makes programming accessible to children and adults alike.
  • Q: How do I get started with Scratch using this book? A: To start with Scratch, follow the guided examples in the book. It provides step-by-step instructions for creating various projects.
  • Q: Can I use this book for self-study? A: Yes, this book is excellent for self-study. It includes exercises and projects that reinforce learning independently.
  • Q: What types of projects are included in the book? A: The book includes hands-on projects like creating games, simulations, and drawing patterns. These projects deepen understanding of programming concepts.
  • Q: Are there any prerequisites for this book? A: No, there are no prerequisites for this book. It's designed for complete beginners with no prior programming experience.
  • Q: How should I store this book to keep it in good condition? A: Store the book in a cool, dry place away from direct sunlight. This helps preserve its pages and binding over time.
  • Q: Is this book safe for kids? A: Yes, the book is safe and suitable for kids. It uses a child-friendly approach to teach programming.
  • Q: Can I return the book if I'm not satisfied? A: Yes, you can return the book if you're not satisfied, subject to the seller's return policy. Always check the specific terms before purchasing.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, contact the seller immediately for a replacement or return. Most sellers have a customer support process in place.
  • Q: Is there a warranty on this book? A: Typically, books do not come with a warranty. However, check with the retailer for their specific policies regarding returns and exchanges.
  • Q: What programming concepts will I learn from this book? A: You will learn concepts like loops, conditionals, and data storage. These foundational skills are crucial for understanding programming.

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