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Learning Blender: A HandsOn Guide to Creating 3D Animated Characters,Used
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Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video CompositingNow fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as highefficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides fullcolor, handson chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a realworld video, using professional camera tracking, lighting, and compositing techniques.The rich companion website (blendtuts.com/learningblenderfiles) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time youre done, youll be ready to create outstanding characters for all mediaand youll have uptodate skills for any 3D project, whether it involves characters or not.Learn Blenders updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, stepbystep pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your characters skeleton and make it walk Use Camera Tracking to mix 3D objects into a realworld video Transform a raw rendered scene into the final result using Blenders compositing nodes
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does the book have? A: The book has three hundred sixty-eight pages. This length provides detailed insights into creating 3D animated characters.
- Q: What is the binding type of this book? A: The book is paperback. This makes it lightweight and easy to handle during your learning process.
- Q: What are the book's dimensions? A: The book measures six point nine seven inches in length, zero point eight inches in width, and nine point zero two inches in height. These dimensions make it portable and convenient.
- Q: How do I start learning Blender with this book? A: You can start by following the hands-on chapters that guide you through each step of character creation. The book is suitable for both beginners and those transitioning from other software.
- Q: Is this book suitable for complete beginners? A: Yes, this book is suitable for complete beginners. It covers foundational concepts and techniques in Blender, making it accessible for new users.
- Q: Can I use this book to create characters for games? A: Yes, this book teaches you how to create characters for games. It covers design, modeling, rigging, and animation suitable for various media, including games.
- Q: How do I keep this book in good condition? A: To keep the book in good condition, store it in a dry place and avoid exposing it to excessive moisture. Handle it carefully to prevent wear and tear.
- Q: Is there a website for additional learning resources? A: Yes, there is a companion website at blendtuts.com/learning-blender-files. It offers bonus content like video tutorials to enhance your learning experience.
- Q: What should I do if the book arrives damaged? A: If the book arrives damaged, you should contact customer support for assistance with returns or exchanges. They will provide guidance on the next steps.
- Q: Are there any prerequisites for using this book? A: No specific prerequisites are required. However, having basic computer skills will help you navigate Blender more effectively.
- Q: Does this book cover advanced Blender techniques? A: Yes, the book covers advanced Blender techniques including rigging and compositing. It is designed to take you from beginner to advanced skills.
- Q: What is the main focus of this book? A: The main focus of this book is on creating 3D animated characters using Blender. It covers everything from design to video compositing.
- Q: Is this book updated for the latest Blender version? A: Yes, the book is updated for Blender 2.78b and beyond. This ensures you are learning the most current techniques.
- Q: Who is the author of this book? A: The author of this book is Oliver Villar. He is known for his expertise in teaching Blender techniques.
- Q: What genre does this book belong to? A: This book belongs to the Game Design genre. It is specifically tailored for those interested in 3D character creation.