Learning Java Through Games,New

Learning Java Through Games,New

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SKU: DADAX1466593318
Brand: CRC Press
Condition: New
Regular price$93.39
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Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for selfstudy or as part of a twocourse introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.Taking an applicationmotivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on needtouse bases.The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high couplingthe hallmarks of welldesigned code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain.The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of 'Learning Java Through Games'? A: The book primarily teaches students how to use different features of the Java programming language through an application-motivated approach by implementing various games.
  • Q: Is this book suitable for beginners? A: Yes, 'Learning Java Through Games' is suitable for beginners as it requires no previous programming experience and covers the basics of Java programming.
  • Q: How is the content structured in the book? A: The book is divided into two parts: the first part covers basic programming techniques, while the second part focuses on more advanced topics such as class inheritance and GUI programming.
  • Q: What is the total number of pages in 'Learning Java Through Games'? A: The book contains a total of 388 pages.
  • Q: Who is the author of this book? A: The author of 'Learning Java Through Games' is Lubomir Stanchev.
  • Q: When was 'Learning Java Through Games' published? A: The book was published on December 24, 2013.
  • Q: What type of binding does the book have? A: The book is available in paperback binding.
  • Q: Does the book include practical examples? A: Yes, the book includes practical examples through games which require students to apply different Java constructs as they learn.
  • Q: What programming concepts are covered in the first part of the book? A: The first part covers basic programming concepts such as conditional statements, loops, methods, arrays, and classes.
  • Q: Can this book be used for self-study? A: Yes, 'Learning Java Through Games' is suitable for self-study as well as for use in a two-course introduction to programming.

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