Learning Maya 6  Character Rigging,Used

Learning Maya 6 Character Rigging,Used

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Learning Maya 6: Character Rigging will teach you everything you need to achieve effective character setup and animation in Maya. Learn what you need to become a true puppet master! Get handson experience with the innovative tools and powerful techniques available in Maya as you learn to make your rigs more customizable and easier for artists to work with.Learning Maya 6: Character Rigging will allow you to explore character rigging based on a human character walking you through the process as you rig arms, legs, a face and more. You'll learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Working with a lowcount polygonal model, you'll learn to work with complex joints such as shoulders and hands. Learning Maya 6 Character Rigging teaches you to make the right decisions in the planning stages so that you can save time and frustration at the animation stage.Each chapter includes a theoretical discussion to help you understand the concepts at play, as well as easy to follow stepbystep tutorials so that you can start working right away. The book also includes an accompanying DVDROM featuring chapterbychapter overviews offered by Alias Certified Instructors. Gain additional insight and assistance from these valuable bonus discussions. You'll also take advantage of Maya Beginner's Guide: Animation to help you get started right away!With this book you will:* Use layers to organize your work* Create Skeleton Chains and edit joint orientation* Set up Single Chain, Rotation Plane, and Spline IK Solvers* Use Set Driven Key to create powerful yet simple control systems* Understand and use of both Forward and Inverse Kinematics.* Simulate the deformation of clothing using Wire Deformers and Set Driven Key* Drive joint rotation with a Blendshape Slider to help consolidate your control windows* Understand the difference between Smooth and Rigid binding.* Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs.* Create complex and subtle character deformations through the use of Clusters and Lattices.What you need to use this bookMaya Complete 6, Maya Unlimited 6, or Maya Personal Learning Edition.A DVDROM drive or set top player.

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This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is 'Learning Maya 6 | Character Rigging' about? A: 'Learning Maya 6 | Character Rigging' is a comprehensive guide focusing on character setup and animation using Maya software. It covers essential techniques for rigging human characters, helping users avoid common pitfalls in animation.
  • Q: Who is the author of this book? A: The book is authored by Alias, a recognized entity in the field of computer graphics and animation.
  • Q: What is included with the book? A: The book includes a DVD-ROM featuring chapter-by-chapter overviews presented by Alias Certified Instructors, providing additional insights and tutorials.
  • Q: What skills will I learn from this book? A: You will learn various skills such as creating skeleton chains, setting up IK solvers, using driven keys, simulating clothing deformation, and understanding rigging fundamentals.
  • Q: What is the condition of the book? A: The book is listed as 'Used Book in Good Condition', indicating that it may have some signs of wear but is still in very good shape for use.
  • Q: Which version of Maya do I need to use this book? A: This book requires Maya Complete 6, Maya Unlimited 6, or Maya Personal Learning Edition to fully utilize its content.
  • Q: How many pages does the book have? A: The book contains 336 pages of detailed content and tutorials on character rigging.
  • Q: When was 'Learning Maya 6 | Character Rigging' published? A: The book was published on May 14, 2004.
  • Q: Is this book suitable for beginners? A: Yes, the book includes step-by-step tutorials and discussions that make it accessible for beginners while also providing advanced techniques for experienced users.
  • Q: What are some features of the book? A: Features of the book include organized layers for work, understanding of both forward and inverse kinematics, and techniques for realistic character deformations.