Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Compute,New

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Compute,New

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Learning Processing, Second Edition, is a friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting edge graphics applications including interactive art, live video processing, and data visualization. Step by step examples, thorough explanations, hands on exercises, and sample code, supports your learning curve.A unique lab style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for selfstudy. A friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages No previous experience requiredthis book is for the true programming beginner! Step by step examples, thorough explanations, hands on exercises, and sample code supports your learning curve

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Frequently Asked Questions

  • Q: What is 'Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction' about? A: 'Learning Processing' is an introductory guide to Processing, designed for beginners with no prior programming experience. It covers essential programming concepts for creating graphics applications, interactive art, and data visualization.
  • Q: Who is the author of the book? A: The author of 'Learning Processing' is Daniel Shiffman, a well-known figure in the field of computer graphics and programming education.
  • Q: What edition is this book? A: This is the second edition of 'Learning Processing', published on August 20, 2015.
  • Q: How many pages does the book have? A: 'Learning Processing' contains 564 pages, providing comprehensive coverage of programming concepts and practical examples.
  • Q: What is the binding type of this book? A: The book is available in paperback binding, making it easy to handle and read.
  • Q: Is this book suitable for self-study? A: Yes, 'Learning Processing' is ideal for self-study, as it includes step-by-step examples, hands-on exercises, and thorough explanations suitable for individual learners.
  • Q: What topics are covered in the book? A: The book covers various topics including algorithms, data mining, rendering, debugging, and object-oriented programming, all within the context of interactive visual media.
  • Q: Who can benefit from reading this book? A: This book is particularly beneficial for graphic designers, visual artists, and students in interactive media or visual computing courses, especially those without a programming background.
  • Q: Does the book provide sample code? A: Yes, 'Learning Processing' includes sample code, which helps readers understand programming concepts and apply them in practice.
  • Q: What makes this book different from other programming books? A: 'Learning Processing' is unique in its approach, offering a lab-style manual that focuses on visual programming and interactive media, making it more accessible for beginners compared to traditional programming books.