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Learning with Digital Games (Open and Flexible Learning Series),New
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Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer gamebased learning. Up to date with current trends and the changing learning needs of todays students, this text offers friendly guidance, and is unique in its focus on postschool education and its pragmatic view of the use of computer games with adults.Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader stepbystep through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers:A toolkit of guidelines, templates and checklists.Concrete examples of different types of gamebased learning using six case studies.Examples of games that show active and experiential learningPractical examples of educational game design and development.This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, elearning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining 'how to' integrate computer games into their teaching practice.A companion website is available and provides uptodate technological information, additional resources and further examples.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.