Level Design for Games: Creating Compelling Game Experiences,New
Level Design for Games: Creating Compelling Game Experiences,New

Level Design for Games: Creating Compelling Game Experiences,New

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Describes the level designer's role in the entire game development process.

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Level Design for Games'? A: The book primarily focuses on the role of a level designer in the game development process, providing insights into creating compelling game experiences.
  • Q: Who is the author of this book? A: 'Level Design for Games' is authored by Phil Co, who shares his expertise in game design and level creation.
  • Q: What is the publication date of this book? A: The book was published on January 1, 2006.
  • Q: What type of binding does this book have? A: This edition features a paperback binding.
  • Q: How many pages does 'Level Design for Games' contain? A: The book contains a total of 339 pages.
  • Q: Is this book suitable for beginners in game design? A: Yes, the book is suitable for beginners, as it covers foundational concepts in level design and game development.
  • Q: What condition is this book in? A: The book is listed as 'Acceptable,' indicating it may have some wear but is still usable.
  • Q: What category does this book fall under? A: 'Level Design for Games' falls under the category of Games & Strategy Guides.
  • Q: Does this book include any examples of game level designs? A: Yes, the book includes various examples and case studies of game level designs to illustrate key concepts.
  • Q: Is there an edition of this book that includes additional resources? A: This book is published as a PAP/CDR edition, which may include additional resources for readers.