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Level Up! The Guide To Great Video Game Design
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Want To Design Your Own Video Games? Let Expert Scott Rogers Show You How!If You Want To Design And Build Cuttingedge Video Games But Aren?T Sure Where To Start, Then The Second Edition Of The Acclaimed Level Up! Is For You! Written By Leading Video Game Expert Scott Rogers, Who Has Designed The Hits Pac Man World, Maximo And Spongebob Squarepants, This Updated Edition Provides Clear And Wellthought Out Examples That Forgo Theoretical Gobbledygook With Charmingly Illustrated Concepts And Solutions Based On Years Of Professional Experience.Level Up! 2Nd Edition Has Been Newly Expanded To Teach You How To Develop Marketable Ideas, Learn What Perils And Pitfalls Await During A Game?S Preproduction, Production And Postproduction Stages, And Provide Even More Creative Ideas To Serve As Fuel For Your Own Projects Including: Developing Your Game Design From The Spark Of Inspiration All The Way To Production Learning How To Design The Most Exciting Levels, The Most Precise Controls, And The Fiercest Foes That Will Keep Your Players Challenged Creating Games For Mobile And Console Systems Including Detailed Rules For Touch And Motion Controls Monetizing Your Game From The Design Up Writing Effective And Professional Design Documents With The Help Of Brand New Exampleslevel Up! 2Nd Edition Is Includes Allnew Content, An Introduction By David ?God Of War? Jaffe And Even A Brandnew Chili Recipe Making It An Even More Indispensable Guide For Video Game Designers Both ?In The Field? And The Classroom.Grab Your Copy Of Level Up! 2Nd Edition And Let?S Make A Game!
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book contain? A: This book contains five hundred sixty pages. It is a comprehensive guide filled with insights on video game design.
- Q: What are the dimensions of the book? A: The book measures seven point five inches in length, one point two inches in width, and nine point four one inches in height. These dimensions make it a convenient size for reading.
- Q: What type of binding is used for this book? A: The book is bound in paperback. This makes it lightweight and easy to handle for readers.
- Q: Who is the author of 'Level Up! The Guide to Great Video Game Design'? A: The author is Scott Rogers, a recognized expert in video game design with extensive industry experience.
- Q: Is this book suitable for beginners in game design? A: Yes, this book is suitable for beginners. It provides clear examples and practical advice to help new designers get started.
- Q: Can I use this book for classroom instruction? A: Yes, this book is ideal for classroom instruction. It contains valuable content that can enhance learning for students in game design.
- Q: How should I store this book to keep it in good condition? A: Store the book in a cool, dry place away from direct sunlight. This helps preserve the pages and binding over time.
- Q: Are there any special care instructions for this book? A: No special care instructions are needed. Just handle it carefully and avoid exposing it to moisture.
- Q: What if my book arrives damaged? A: If your book arrives damaged, contact the seller for a return or exchange. Most retailers have policies in place to assist with such issues.
- Q: Is there a warranty for this book? A: Typically, books do not come with a warranty. However, check the retailer's return policy for any guarantees.
- Q: How does this book compare to other game design books? A: This book stands out due to its practical approach and insights from industry professionals. It offers unique perspectives not found in many other guides.
- Q: Is this book appropriate for children? A: Yes, this book is appropriate for children interested in video game design, though parental guidance may enhance understanding.
- Q: What topics does this book cover in game design? A: The book covers a range of topics, including idea development, level design, and monetization strategies for video games.
- Q: Does the book offer tips for mobile game design? A: Yes, the book includes detailed rules for designing games for mobile systems, including touch and motion controls.
- Q: What makes this edition different from the previous one? A: This second edition includes all-new content, expanded topics, and fresh examples, making it a more comprehensive guide than the first edition.
- Q: Is there any additional content included in the book? A: Yes, there is an introduction by David 'God of War' Jaffe and a brand-new chili recipe, adding extra value for readers.