Title
Linux Game Programming W/Cd (Prima Tech'S Game Development)
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With The Growing Interest In Linux On The Desktop, It Is Only A Matter Of Time Until Everyone Will Want Highquality Linux Games. With Commercial Developers Now Setting Up Inhouse Teams For Porting Their Titles To Linux, People Are Finally Acknowledging That The Opensource Platform Is A Viable Gaming Platform. Linux Game Programming Is Your Guide To Game Development For Linux, Covering All The Apis And Methodologies You Will Need, As Well As Some More Advanced Techniques Rarely Discussed In Other Game Development Guides, Such As Neural Networks And Genetic Algorithms. You Will Also Find Valuable Information On 2D Graphics Using Sdl, Xlib, And Svgalib; 3D Graphics Using Opengl; Networking, Lobbying, And Threading; Artificial Intelligence And Learning Systems; Genetic Algorithms; And Much, Much More!
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book have? A: This book has three hundred sixty-eight pages. It provides comprehensive coverage of game development for Linux.
- Q: What are the dimensions of this book? A: The dimensions are seven point zero one inches in length, zero point nine eight inches in width, and eight point seven four inches in height.
- Q: What binding does this book have? A: This book is bound in paperback format. Paperback binding is flexible and lightweight, making it easy to handle.
- Q: Who is the author of this book? A: The author is Mark Collins. He provides insights into Linux game programming based on his expertise.
- Q: What is the genre of this book? A: The book falls under the Strategy Guides genre. It focuses on methodologies and APIs relevant to game development.
- Q: How do I get started with Linux game programming? A: To get started, read through the book's chapters that cover introductory topics. The book guides you through the necessary concepts and tools.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners as it covers both basic and advanced techniques in Linux game development.
- Q: What programming languages are discussed in the book? A: The book discusses various programming languages used in Linux game development, including C and C++. It provides a solid foundation for programming on this platform.
- Q: Can I use this book for advanced game development? A: Yes, it includes advanced techniques such as neural networks and genetic algorithms. This makes it valuable for both beginners and experienced developers.
- Q: How should I store this book? A: Store this book in a cool, dry place to preserve its condition. Avoid exposure to direct sunlight to prevent fading.
- Q: Is this book in good condition? A: Yes, it is classified as a used book in good condition. It should have minimal wear and be fully readable.
- Q: What if the book arrives damaged? A: If the book arrives damaged, contact customer service to arrange a return or exchange. Most retailers have policies for handling such issues.
- Q: Are there any specific care instructions for this book? A: Keep the book away from moisture and extreme temperatures. Handle it with clean hands to avoid dirt or grease on the pages.
- Q: What topics are covered in the book? A: The book covers topics like 2D graphics with SDL, 3D graphics using OpenGL, and artificial intelligence in game development.
- Q: Is this book suitable for professional game developers? A: Yes, it provides insights that are beneficial for professional game developers looking to enhance their skills in Linux.
- Q: Does this book include a CD? A: Yes, it includes a CD with additional resources for game development. This can be useful for practical application of the concepts discussed.