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In A Retrospective, you'll look back and see why attempts to teach Logo in American schools failed the first time it was introduced, and you'll learn what you can do so educators don't make the same mistake again. You'll explore how teachers can sidestep the alltoofamiliar cycle of zealous overselling, eventual disappointment, backlash, and abandonment that undermined Logo's first appearance in American school curricula. Of particular interest to teachers, parents, computer programmers, and members of the general public, A Retrospective, thoroughly and more accurately outlines Logo's philosophical and theoretical framework and shows you how you can play a part in the current Logo renaissance already thriving in Australia, Latin America, and Europe. Specifically, this book a decade's worth of scholarly research on Logo information concerning Logo's future and evolution strategies for handling student autonomy and teacher intervention recent software design data and feedback for learning Logo new research on computer programming's effects on children's cognitive development Without a doubt, computers and other electronic media will be a vital source of learning in the classrooms of the future. The development of powerful new versions of the Logo language, such as MicroWorlds, is welcome evidence that Logo's popularity is on the rise. So put the past behind you. Read A Retrospective, and see what's presently giving schoolchildren all over the world a fresh headstart at their classroom computer terminals.
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