Title
Lost Battles: Reconstructing The Great Clashes Of The Ancient World
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From The Author'S Introduction:Ancient Battles Seize The Modern Imagination. Far From Being Forgotten, They Have Become A Significant Aspect Of Popular Culture, Prompting A Continuing Stream Of Books, Feature Films, Television Programs And Board And Computer Games... There Is A Certain Escapist Satisfaction In Looking Back To An Era When Conflicts Between Entire States Turned On Clearcut Pitched Battles Between Formed Armies, Lasting Just A Few Hours And Spanning Just A Few Miles Of Ground. These Battles Were Still Unspeakably Traumatic And Grisly Affairs For Those Involved At Cannae, Hannibal'S Men Butchered Around Two And A Half Times As Many Romans (Out Of A Much Smaller Overall Population) As There Were British Soldiers Killed On The Notorious First Day Of The Somme.However, As With The Great Clashes Of The Napoleonic Era, Time Has Dulled Our Preoccupation With Such Awful Human Consequences, And We Tend To Focus Instead On The Inspired Generalship Of Commanders Like Alexander And Caesar And On The Intriguing Tactical Interactions Of Units Such As Massed Pikemen And War Elephants Within The Very Different Military Context Of Pregunpowder Warfare.Lost Battles Takes A New And Innovative Approach To The Battles Of Antiquity. Using His Experience With Conflict Simulation, Philip Sabin Draws Together Ancient Evidence And Modern Scholarship To Construct A Generic, Grand Tactical Model Of The Battles As A Whole. This Model Unites A Mathematical Framework, To Capture The Movement And Combat Of The Opposing Armies, With Human Decisions To Shape The Tactics Of The Antagonists. Sabin Then Develops Detailed Scenarios For 36 Individual Battles Such As Marathon And Cannae, And Uses The Comparative Structure Offered By The Generic Model To Help Cast Light On Which Particular Interpretations Of The Ancient Sources On Issues Such As Army Size Fit In Best With The General Patterns Observed Elsewhere. Readers Can Use The Model To Experiment For Themselves By Refighting Engagements Of Their Choice, Tweaking The Scenarios To Accord With Their Own Judgment Of The Evidence, Trying Out Different Tactics From Those Used Historically, And Seeing How The Battle Then Plays Out. Lost Battles Thus Offers A Unique Dynamic Insight Into Ancient Warfare, Combining Academic Rigor With The Interest And Accessibility Of Simulation Gaming. This Book Includes Access To A Downloadable Computer Simulation Where The Reader Can View The Author'S Simulations As Well Create Their Own.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What are the dimensions of the book? A: The book measures six point fourteen inches in length, zero point seventy-two inches in width, and nine point twenty-one inches in height.
- Q: How many pages does 'Lost Battles' have? A: This book contains three hundred twenty pages, offering a comprehensive exploration of ancient warfare.
- Q: What type of binding does this book have? A: The book is available in paperback binding, making it lightweight and easy to handle.
- Q: What is the main focus of the book? A: The book focuses on reconstructing ancient battles using conflict simulation and historical evidence.
- Q: Who is the author of 'Lost Battles'? A: The author of the book is Philip Sabin, an expert in ancient warfare and conflict simulation.
- Q: Can I use the book for educational purposes? A: Yes, this book is suitable for educational purposes, particularly in the study of ancient civilizations and military tactics.
- Q: Is 'Lost Battles' suitable for beginners in history? A: Yes, the book is designed to be accessible, making it suitable for both beginners and advanced readers interested in history.
- Q: How can I use the simulation included in the book? A: Readers can use the downloadable simulation to experiment with ancient battle scenarios and tactics.
- Q: Is there an interactive component to this book? A: Yes, the book includes access to a computer simulation where readers can create and modify battles.
- Q: What are the cleaning instructions for the book? A: To keep the book in good condition, avoid exposing it to excessive moisture and store it in a cool, dry place.
- Q: What is the recommended age for readers of this book? A: This book is suitable for readers aged twelve and up, due to its complex themes and historical content.
- Q: How should I store this book? A: Store the book upright on a shelf to prevent warping and keep it away from direct sunlight.
- Q: What if the book arrives damaged? A: If the book arrives damaged, contact the seller for information on return policies and replacements.
- Q: Is there a warranty on the book? A: Books typically do not come with a warranty, but check with the seller for their specific return policy.
- Q: Can I return the book if I change my mind? A: Yes, many sellers have return policies that allow you to return the book if you are not satisfied.
- Q: What if I encounter issues with the simulation software? A: For issues with the simulation, refer to the included instructions or contact customer support for assistance.