Lost In A Good Game: Why We Play Video Games And What They Can Do For Us

Lost In A Good Game: Why We Play Video Games And What They Can Do For Us

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SKU: SONG1785786148
Brand: Icon Books
Condition: Used
Regular price$14.03
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When Pete Etchells Was 13, His Father Died From Motor Neurone Disease. In Order To Cope, He Immersed Himself In A Virtual World First As An Escape, But Later To Try To Understand What Had Happened. Etchells Is Now A Researcher Into The Psychological Effects Of Video Games, And Was Coauthor On A Recent Paper Explaining Why Who Plans To Classify Game Addiction As A Danger To Public Health Are Based On Bad Science And (He Thinks) Are A Bad Idea.In This, His First Book, He Journeys Through The History And Development Of Video Games From Turings Chess Machine To Mass Multiplayer Online Games Like World Of Warcraft Or Fortnite Via Scientific Study, To Investigate The Highs And Lows Of Playing And Get To The Bottom Of Our Relationship With Games Why We Do It, And What They Really Mean To Us.At The Same Time, Lost In A Good Game Is A Very Unusual Memoir Of A Writer Coming To Terms With His Grief Via Virtual Worlds, As He Tries To Work Out What Area Of Popular Culture We Should Classify Games (A Relatively New Technology) Under.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does the book have? A: The book has three hundred forty pages. This length allows for an in-depth exploration of video games and their psychological effects.
  • Q: What is the binding type of the book? A: The book is available in paperback binding. This makes it lightweight and easy to handle for reading.
  • Q: What are the dimensions of the book? A: The book measures five point zero eight inches in length, zero point eight inches in width, and seven point seven two inches in height.
  • Q: Who is the author of 'Lost in a Good Game'? A: The author is Pete Etchells. He is a researcher focusing on the psychological effects of video games.
  • Q: What genre does the book belong to? A: The book belongs to the Game Design genre. It combines memoir and analysis of video games.
  • Q: Is this book suitable for young readers? A: Yes, the book is suitable for young readers, particularly those interested in video games and their impact on culture.
  • Q: How can I use this book for educational purposes? A: You can use this book as a resource for understanding the cultural and psychological aspects of video games. It is valuable for discussions in psychology and game design classes.
  • Q: Is there a specific age recommendation for this book? A: While there is no strict age recommendation, it is generally suitable for readers ages twelve and up due to its themes and complexity.
  • Q: How should I care for my paperback book? A: To care for your paperback book, keep it away from moisture and direct sunlight. Store it upright on a shelf to prevent bending.
  • Q: Can I clean the book if it gets dirty? A: Yes, you can clean the book by gently wiping the cover with a dry cloth. Avoid using water or cleaning solutions.
  • Q: What should I do if the book arrives damaged? A: If the book arrives damaged, contact the retailer for a return or replacement. Most retailers have policies for such issues.
  • Q: Is there a warranty for this book? A: No, books typically do not come with a warranty. However, check with the retailer for their return policy.
  • Q: How can I get support if I have questions about the book? A: You can reach out to the publisher, Icon Books, for support or questions regarding the book.
  • Q: What sets this book apart from other books on gaming? A: This book uniquely combines personal memoir with an academic analysis of the psychological effects of gaming, offering a heartfelt perspective.
  • Q: Is the book available in other formats? A: Currently, the book is only available in paperback format. Check for updates on digital or hardcover editions.
  • Q: How does this book explore the history of video games? A: The book journeys through the history of video games, examining significant developments from early chess machines to modern multiplayer online games.

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