Making Democracy Fun: How Game Design Can Empower Citizens And Transform Politics,New

Making Democracy Fun: How Game Design Can Empower Citizens And Transform Politics,New

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SKU: DADAX0262026872
Brand: The Mit Press
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Drawing On The Tools Of Game Design To Fix Democracy.Anyone Who Has Ever Been To A Public Hearing Or Community Meeting Would Agree That Participatory Democracy Can Be Boring. Hours Of Repetitive Presentations, Alternatingly Alarmist Or Complacent, For Or Against, Accompanied By Constant Heckling, Often With No Clear Outcome Or Decision. Is This The Best Democracy Can Offer? In Making Democracy Fun, Josh Lerner Offers A Novel Solution For The Sad State Of Our Deliberative Democracy: The Power Of Good Game Design. What If Public Meetings Featured Competition And Collaboration (Such As Team Challenges), Clear Rules (Presented And Modeled In Multiple Ways), Measurable Progress (Such As Scores And Levels), And Engaging Sounds And Visuals? These Game Mechanics Would Make Meetings More Effective And More Enjoyableeven Fun.Lerner Reports That Institutions As Diverse As The United Nations, The U.S. Army, And Grassroots Community Groups Are Already Using Games And Gamelike Processes To Encourage Participation. Drawing On More Than A Decade Of Practical Experience And Extensive Research, He Explains How Games Have Been Integrated Into A Variety Of Public Programs In North And South America. He Offers Rich Stories Of Game Techniques In Action, In Children'S Councils, Social Service Programs, And Participatory Budgeting And Planning. With These Realworld Examples In Mind, Lerner Describes Five Kinds Of Games And Twentysix Game Mechanics That Are Especially Relevant For Democracy. He Finds That When Governments And Organizations Use Games And Design Their Programs To Be More Like Games, Public Participation Becomes More Attractive, Effective, And Transparent. Game Design Can Make Democracy Funand Make It Work.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of 'Making Democracy Fun'? A: The book has two hundred eighty-eight pages. This length allows for an in-depth exploration of game design and democracy.
  • Q: What is the binding type of this book? A: The book is hardcover. This type of binding offers durability and a premium feel.
  • Q: What are the dimensions of 'Making Democracy Fun'? A: The dimensions are six point two six inches in length, nine point two five inches in height, and zero point nine two inches in width. These measurements make it a convenient size for reading.
  • Q: Who is the author of 'Making Democracy Fun'? A: The author is Josh Lerner. He draws on years of experience in game design and civic engagement.
  • Q: What category does 'Making Democracy Fun' fall under? A: The book is categorized under Game Design. It focuses on how game mechanics can enhance democratic participation.
  • Q: Is 'Making Democracy Fun' suitable for all ages? A: Yes, the book is suitable for a general audience. It discusses concepts that can be appreciated by both adults and younger readers interested in civic engagement.
  • Q: How can I implement the ideas from 'Making Democracy Fun'? A: You can implement these ideas by incorporating game mechanics in community meetings. This includes creating engaging challenges and clear rules to enhance participation.
  • Q: Is this book only for professionals in game design? A: No, the book is suitable for anyone interested in improving democracy. It provides insights applicable to community leaders, educators, and activists.
  • Q: What are some key themes in 'Making Democracy Fun'? A: Key themes include participatory democracy, game mechanics, and civic engagement. The author explores how gaming can transform political processes.
  • Q: How does 'Making Democracy Fun' address public meetings? A: The book suggests that public meetings can be transformed into engaging experiences through game design. This includes using competition and collaboration to encourage participation.
  • Q: What if I want to return the book? A: You can return the book within the specified return period. Always check the seller's return policy for specific instructions.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact customer service immediately. Most sellers have policies in place for returning damaged items.
  • Q: Are there any safety concerns with the book's content? A: No, there are no safety concerns with the content of 'Making Democracy Fun'. It focuses on civic engagement and game design principles.
  • Q: How can I use 'Making Democracy Fun' in educational settings? A: You can use this book as a teaching resource to illustrate the principles of game design in civic engagement. It provides practical examples for classroom discussions.
  • Q: Can I share the ideas from this book with my community group? A: Yes, you can freely share the ideas with your community group. The book encourages collaboration and public participation in democratic processes.

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