Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics,Used

Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics,Used

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SKU: SONG0262026872
Brand: The MIT Press
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Drawing on the tools of game design to fix democracy.Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyableeven fun.Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and gamelike processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these realworld examples in mind, Lerner describes five kinds of games and twentysix game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy funand make it work.

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  • Q: What is the main theme of 'Making Democracy Fun'? A: The main theme of 'Making Democracy Fun' is how game design can enhance participatory democracy by making public meetings more engaging and effective through competition, collaboration, and clear rules.
  • Q: Who is the author of 'Making Democracy Fun'? A: The author of 'Making Democracy Fun' is Josh A. Lerner.
  • Q: When was 'Making Democracy Fun' published? A: The book was published on February 21, 2014.
  • Q: What are some key features of the book? A: The book provides real-world examples of game mechanics, discusses five types of games, and outlines twenty-six game mechanics relevant for improving democratic participation.
  • Q: What is the binding type of this book? A: The binding type of 'Making Democracy Fun' is hardcover.
  • Q: How many pages does 'Making Democracy Fun' have? A: The book contains 288 pages.
  • Q: Is 'Making Democracy Fun' suitable for all readers? A: Yes, 'Making Democracy Fun' is suitable for anyone interested in improving democratic processes, including educators, policymakers, and citizens.
  • Q: What is the condition of the book? A: The book is in mint condition.
  • Q: How does game design contribute to democracy according to the book? A: Game design contributes to democracy by making public engagement more appealing, effective, and transparent through structured gameplay mechanics.
  • Q: Can 'Making Democracy Fun' be used as a resource for workshops or community meetings? A: Yes, the insights and techniques presented in the book can be applied in workshops and community meetings to foster better participation.

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