Mathematics For 3D Game Programming And Computer Graphics, Second Edition

Mathematics For 3D Game Programming And Computer Graphics, Second Edition

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This Completely Updated Second Edition Illustrates The Mathematical Concepts That A Game Programmer Would Need To Develop A Professionalquality 3D Engine. Although The Book Is Geared Toward Applications In Game Development, Many Of The Topics Appeal To General Interests In 3D Graphics. It Starts At A Fairly Basic Level In Areas Such As Vector Geometry And Linear Algebra, And Then Progresses To More Advanced Topics In 3D Game Programming Such As Illumination And Visibility Determination. Particular Attention Is Given To Derivations Of Key Results, Ensuring That The Reader Is Not Forced To Endure Gaps In The Theory. The Book Assumes A Working Knowledge Of Trigonometry And Calculus, But Also Includes Sections That Review The Important Tools Used From These Disciplines, Such As Trigonometric Identities, Differential Equations, And Taylor Series.

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

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We provide a 2-year limited warranty, from the date of purchase for all our products.

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Frequently Asked Questions

  • Q: What is the focus of 'Mathematics for 3D Game Programming and Computer Graphics, Second Edition'? A: This book focuses on the mathematical concepts essential for developing a professional-quality 3D engine, particularly in the context of game programming and computer graphics.
  • Q: Is this book suitable for beginners? A: Yes, the book starts at a basic level in areas like vector geometry and linear algebra, making it accessible for beginners, while also covering advanced topics.
  • Q: What prior knowledge is required to understand this book? A: A working knowledge of trigonometry and calculus is assumed; however, the book includes review sections on these important tools.
  • Q: How many pages does the book contain? A: The book contains 576 pages, providing comprehensive coverage of the subject matter.
  • Q: What is the condition of this used book? A: The book is listed as 'Used Book in Good Condition', meaning it shows signs of use but is still functional and readable.
  • Q: Who is the author of this book? A: The author of 'Mathematics for 3D Game Programming and Computer Graphics, Second Edition' is Eric Lengyel.
  • Q: What is the binding type of this book? A: The book is available in hardcover binding, which offers durability and a professional look.
  • Q: When was this book published? A: This second edition of the book was published on November 17, 2003.
  • Q: Does this book cover topics beyond game development? A: Yes, while aimed at game development, many mathematical topics discussed also appeal to general interests in 3D graphics.
  • Q: Are there any key mathematical concepts emphasized in the book? A: The book emphasizes derivations of key results, ensuring readers understand the theory behind the mathematical concepts presented.