Mindstorms: Children, Computers, And Powerful Ideas,New

Mindstorms: Children, Computers, And Powerful Ideas,New

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SKU: DADAX0465046746
Brand: Basic Books
Condition: New
Regular price$22.69
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In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the everevolving tech world.Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first childfriendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like debugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers.Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of the book? A: This book has two hundred fifty-two pages. It provides a comprehensive exploration of teaching children through computing.
  • Q: What are the dimensions of the book? A: The book measures five point twenty-five inches long, zero point eighty-eight inches wide, and eight point twenty-seven inches high.
  • Q: What type of binding does this book have? A: The book is available in paperback binding, making it durable and suitable for casual reading.
  • Q: What age group is this book suitable for? A: This book is suitable for educators and parents of children aged five and up. It addresses the foundational aspects of computing for young learners.
  • Q: How can I use this book effectively? A: You can use this book as a guide to teach children the basics of computing. It includes practical examples that can enhance classroom learning.
  • Q: Is this book suitable for beginners in computing? A: Yes, the book is designed for beginners. It introduces computing concepts in a child-friendly manner, making it accessible for all.
  • Q: How should I store this book to keep it in good condition? A: Store the book in a cool, dry place away from direct sunlight. This will help maintain its quality and prevent fading.
  • Q: How do I clean the book if it gets dirty? A: To clean the book, gently wipe the cover with a soft, damp cloth. Avoid using harsh chemicals that may damage the material.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you can return it for a replacement or refund. Please check the return policy for details.
  • Q: How does this book compare to other educational resources? A: This book stands out for its focus on using technology to enhance learning. Unlike traditional methods, it emphasizes hands-on experience with computing.
  • Q: Is this book good for educators teaching technology? A: Yes, it is an excellent resource for educators. It provides innovative strategies for integrating computing into the curriculum.
  • Q: Can parents use this book to support their children's learning at home? A: Absolutely! Parents can use the book to introduce computing concepts and encourage creative learning at home.
  • Q: What makes this book unique compared to other books on computing? A: This book is unique due to its focus on child-friendly programming and the philosophy of learning through technology.
  • Q: Are there any prerequisites to understand this book? A: No, there are no prerequisites. The book is designed to be understandable for both new and experienced readers.
  • Q: What kind of teaching methods does the author recommend? A: The author recommends interactive and project-based teaching methods that encourage students to engage with technology actively.

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