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Object Design: Roles, Responsibilities, and Collaborations,New
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After more than ten years, object technology pioneer Rebecca WirfsBrock teams with expert Alan McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done. Like many human endeavors, design is part art, part engineering, part guesswork, and part experimentation. Discipline, hard work, inspiration, and sound technique all play their part as well. For any given problem, there are many reasonable, but only a few very good solutions. The authors' goal is to help readers learn to make those very good design decisions on their own. The book explores challenges that software developers will face as they build their design, and shows how design patterns can be used to solve design problems. Long awaited and eagerly anticipated, this book represents the first great software design book of the century. A FUTURE CLASSIC!
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does the book have? A: The book contains three hundred sixty-eight pages. It offers comprehensive insights into object design and software development.
- Q: What is the binding type of this book? A: The book has a paperback binding. This makes it lightweight and easy to carry for on-the-go reading.
- Q: What are the dimensions of the book? A: The book measures seven point twenty-five inches in length, one inch in width, and nine point zero two inches in height. These dimensions make it a standard size for a paperback.
- Q: How do I apply the design techniques in this book? A: To apply the design techniques, read the examples and case studies provided. Then, practice these methods in your own software design projects.
- Q: Is this book suitable for beginners in software design? A: Yes, this book is suitable for beginners. It introduces fundamental concepts of object design and gradually progresses to more advanced techniques.
- Q: What kind of reader would benefit from this book? A: Readers interested in software development, particularly those focused on object-oriented design, will find this book beneficial. It is aimed at both novice and experienced developers.
- Q: How should I store this book to keep it in good condition? A: Store the book in a cool, dry place to prevent damage. Avoid direct sunlight to protect the cover and pages from fading.
- Q: Can I clean the book if it gets dirty? A: Yes, you can gently wipe the cover with a soft, dry cloth. Avoid using water or cleaning solutions that may damage the material.
- Q: Is this book safe for young readers? A: Yes, the book is suitable for young readers interested in technology. It contains no adult content and focuses on educational material.
- Q: What if I receive a damaged book? A: If you receive a damaged book, contact customer support for assistance. They can guide you through the return or exchange process.
- Q: Does the book include practical examples? A: Yes, the book includes practical examples and design challenges. These are designed to help readers apply the concepts in real-world situations.
- Q: How does this book compare to other design books? A: This book stands out for its modern approach and practical techniques. It is considered a future classic compared to other design literature.
- Q: Is there a warranty available for this book? A: Typically, books do not come with a warranty. However, check the retailer's return policy for options if you're unsatisfied.
- Q: What are the credentials of the authors? A: Rebecca Wirfs-Brock is a pioneer in object technology, and Alan McKean is an expert in software design. Their combined experience enriches the content.
- Q: Are there any additional resources included? A: The book does not include additional resources, but it references online materials for further learning and exploration of object design.