ObjectOriented Python: Master OOP by Building Games and GUIs,Used

ObjectOriented Python: Master OOP by Building Games and GUIs,Used

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SKU: DADAX1718502060
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Brand: Ergodebooks
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Power up your Python with objectoriented programming and learn how to write powerful, efficient, and reusable code.ObjectOriented Python is an intuitive and thorough guide to mastering objectoriented programming from the ground up. You?l cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the objectoriented style. You?l explore the key concepts of objectoriented programming encapsulation, polymorphism, and inheritance and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you?l bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What are the dimensions of the book? A: The book measures seven point zero six inches in length, zero point eight seven inches in width, and nine point two five inches in height.
  • Q: How many pages does the book have? A: The book contains four hundred sixteen pages, providing an in-depth exploration of object-oriented programming.
  • Q: What type of binding does this book have? A: This book is available in paperback binding, making it flexible and easy to handle.
  • Q: Who is the author of the book? A: The author of the book is Irv Kalb, who specializes in programming education.
  • Q: What category does this book fall under? A: This book is categorized under Game Design, focusing on programming games using Python.
  • Q: How do I start learning from this book? A: You can start learning by reading the introductory chapters, which cover the basics of object-oriented programming.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners with no prior programming experience, as it starts with fundamental concepts.
  • Q: Can I use this book to build games? A: Yes, this book teaches you how to build games using the pygame package, making it practical for game development.
  • Q: What programming language does this book focus on? A: This book focuses on the Python programming language, specifically its object-oriented features.
  • Q: How do I practice the concepts learned in the book? A: You can practice by following along with the examples and projects provided, such as building a video game.
  • Q: What is the best way to care for this book? A: To care for this book, keep it in a dry place and avoid exposing it to excessive moisture or direct sunlight.
  • Q: Is there a warranty for this book? A: Books typically do not come with a warranty, but check with the seller for their return policy.
  • Q: Can I return the book if I don't like it? A: Yes, you can return the book if it is within the seller's return policy timeframe, typically if it's unused.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, contact the seller immediately to discuss your options for a return or exchange.
  • Q: Are there any prerequisites for this book? A: No specific prerequisites are required, but familiarity with basic programming concepts may help.
  • Q: How can I contact support for this book? A: You can contact the retailer or publisher's customer service for any inquiries regarding the book.

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