ObjectOriented Software Construction,Used

ObjectOriented Software Construction,Used

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This is, quite simply, the definitive reference on the most important development in software technology for the last 20 years: objectorientation.A whole generation was introduced to object technology through the first edition of this book. This longawaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant bestseller, but has been thoroughly revised and expanded. Among the new topics covered in depth are: Concurrency, distribution, client/server and the Internet; objectoriented databases; design by contract; fundamental design patterns; finding classes; the use and misuse of inheritance; abstract data types; and typing issues. The book also includes completely updated discussions of reusability, modularity, software quality, objectoriented languages, memory management, and many other essential topics.All software developers and computer science students, worldwide.

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We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Object-Oriented Software Construction'? A: 'Object-Oriented Software Construction' primarily focuses on object-oriented programming and design, covering essential concepts and practices that have shaped software technology over the last two decades.
  • Q: Who is the author of this book? A: The author of 'Object-Oriented Software Construction' is Bertrand Meyer, a well-respected figure in the field of software engineering.
  • Q: How many pages does this book contain? A: 'Object-Oriented Software Construction' consists of 1296 pages, providing comprehensive coverage of its subject matter.
  • Q: Is this book suitable for beginners in software development? A: While 'Object-Oriented Software Construction' is a definitive reference, it is best suited for software developers and computer science students with some foundational knowledge in programming concepts.
  • Q: What topics are covered in the new edition of the book? A: The new edition covers various advanced topics, including concurrency, distribution, client/server architectures, object-oriented databases, design by contract, and fundamental design patterns, among others.
  • Q: What is the binding type of 'Object-Oriented Software Construction'? A: This book is available in paperback binding, making it accessible for reading and note-taking.
  • Q: When was this book published? A: 'Object-Oriented Software Construction' was published on March 21, 2000.
  • Q: Does this book discuss software quality and reusability? A: Yes, the book includes updated discussions on software quality, reusability, modularity, and other essential topics in software development.
  • Q: What is the condition of the book? A: 'Object-Oriented Software Construction' is in new condition, ensuring that readers receive a pristine copy.
  • Q: Is this book a good resource for understanding inheritance in programming? A: Yes, the book addresses the use and misuse of inheritance, providing insights that are valuable for understanding this important concept in object-oriented programming.