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ObjectOriented Software Engineering Using UML, Patterns, and Java
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For courses in Software Engineering, Software Development, or ObjectOriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.ObjectOriented Software Engineering Using UML, Patterns, and Java, 3e, shows readers how to use both the principles of software engineering and the practices of various objectoriented tools, processes, and products.Using a stepbystep case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning objectoriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a realworld software project.The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
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