Open Source Game Development: Qt Games For KDE, PDAs, And Windows (Game Development Series),Used

Open Source Game Development: Qt Games For KDE, PDAs, And Windows (Game Development Series),Used

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Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D), graphics & sound, pathfinding, AI, particle effects, math, and physics. All relevant sections of the book include readytouse code snippets that are accompanied by fully functional tutorial/example programs and extensive API documentation. The companion CDROM includes C++ source code for Qt applications and all of the algorithms from the text. After reading this book, game programmers will have the tools and knowledge to master Open Source game development.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book has five hundred fifty-four pages. It's a comprehensive guide covering various aspects of game development.
  • Q: What is the binding type of this book? A: The book is in paperback binding. This makes it lightweight and easy to handle during reading.
  • Q: What are the dimensions of this book? A: The book measures seven point five two inches in length, one point five inches in width, and nine point two five inches in height. These dimensions make it portable for readers.
  • Q: How do I get started with game development using this book? A: You can start by reading the introductory chapters that cover game design fundamentals. Follow along with the code snippets and tutorials provided throughout the book.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It starts with basic concepts and gradually introduces more complex topics in game development.
  • Q: What programming languages are covered in this book? A: The book primarily focuses on C++ programming for game development using the Qt framework. You'll find ready-to-use code snippets and examples.
  • Q: How should I store this book to keep it in good condition? A: Store the book in a dry place, away from direct sunlight. Keeping it on a shelf upright will help maintain its shape and prevent damage.
  • Q: Is there any specific care needed for this paperback book? A: No special care is needed for this paperback book. However, avoid exposing it to moisture to prevent damage to the pages.
  • Q: Can I return the book if I'm not satisfied? A: Yes, you can return the book if you are not satisfied with it. Check the return policy of the seller for specific details.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller immediately. Most sellers will provide an option for a replacement or refund.
  • Q: Are there any prerequisites for understanding the content? A: Basic knowledge of programming concepts is recommended. Familiarity with C++ will enhance your understanding of the examples provided.
  • Q: Does this book include any online resources? A: Yes, the book includes a companion CD-ROM with C++ source code and algorithms from the text. This enhances the learning experience.
  • Q: Is this book focused on a specific genre of games? A: No, the book covers various aspects of game development applicable to multiple genres, including 2D and 3D games.
  • Q: Who is the author of this book? A: The author of the book is Martin Heni. He provides insights into open-source game development techniques.
  • Q: What kind of games can I learn to develop from this book? A: You can learn to develop both 2D and 3D games, as well as implement features like AI and particle effects.

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