Physically Based Rendering: From Theory to Implementation,Used
Physically Based Rendering: From Theory to Implementation,Used
Physically Based Rendering: From Theory to Implementation,Used

Physically Based Rendering: From Theory to Implementation,Used

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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine humanreadable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.Through the ideas and software in this book, users will learn to design and employ a fullyfeatured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on raytracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a musthave, full color resource on physicallybased rendering. Presents uptodate revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering Provides the source code for a complete rendering system allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physicallybased rendering

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We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

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Frequently Asked Questions

  • Q: What is the main focus of 'Physically Based Rendering: From Theory to Implementation'? A: The book primarily focuses on the mathematical theory and practical implementation of modern photorealistic rendering systems, guiding users through the design of a fully-featured rendering system.
  • Q: What are the key updates in the third edition of this book? A: This edition includes new topics such as ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, and realistic camera models, making it a comprehensive resource on physically-based rendering.
  • Q: Who are the authors of this book? A: The book is authored by Matt Pharr, along with co-authors, who provide in-depth insights into physically-based rendering.
  • Q: How many pages does the book contain? A: The book contains 1266 pages, offering extensive coverage of the subject matter.
  • Q: What type of binding does this book have? A: The book is available in hardcover binding, providing durability and a professional appearance.
  • Q: Is this book suitable for beginners in computer graphics? A: Yes, the book is designed to aid comprehension through a 'literate programming' approach, making it accessible to both beginners and experienced readers interested in rendering.
  • Q: Does the book include source code for a rendering system? A: Yes, it includes the source code for a complete rendering system, allowing readers to implement the concepts discussed in the book.
  • Q: What educational approach does the book utilize? A: The authors use 'literate programming' to combine human-readable documentation with source code, enhancing understanding and usability.
  • Q: When was the third edition of this book published? A: The third edition was published on November 25, 2016.
  • Q: What are some of the advanced topics covered in this book? A: Advanced topics include bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering.