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If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, withing 24 hours on weekdays.
Customer service
All questions about your order, return and delivery must be sent to our customer service team by e-mail at yourstore@yourdomain.com
Sale & Press
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*Shows how to create realistic action games without assuming collegelevel Physics (which the majority of gamers won't have); includes necessary physics and mathematics*Ideal for all budding games programmers, with example code in Java, C#, and C*Complements Apress's platformspecific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
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