Pilgrim in the microworld,New

Pilgrim in the microworld,New

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Just as the video game console market was about to crash into the New Mexico desert in 1983, professor and sociologist David Sudnow was unearthing the secrets of eye, mind, and the essence of video skill through an exploration of Atari's Breakout, one of the earliest hits of the arcade world. Originally released under the title Pilgrim in the Microworld, Sudnow's groundbreaking longform criticism of a single game predates the rise of game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book's modern readers remain fascinated by an obsessive, brilliant, and often hilarious quest to learn to play Breakout just as one would learn the piano. Featuring a new foreword and freshly edited text, Breakout makes a perfect addition to Boss Fight's lineup of critical, historical, and personal looks at single video games. We're proud to restore this classic to print and share with new audiences Sudnow's wild pilgrimage into the limitless microworld of play.

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Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main theme of 'Pilgrim in the Microworld'? A: 'Pilgrim in the Microworld' explores the intricacies of video game skill through the lens of sociologist David Sudnow's experience with Atari's Breakout, highlighting the relationship between eye and mind in gameplay.
  • Q: Who is the author of this book? A: The author of 'Pilgrim in the Microworld' is David Sudnow, a professor and sociologist known for his insightful commentary on video games.
  • Q: When was 'Pilgrim in the Microworld' originally published? A: 'Pilgrim in the Microworld' was originally published on January 1, 1983.
  • Q: What type of binding does this edition have? A: This edition of 'Pilgrim in the Microworld' features a hardcover binding, ensuring durability and a premium feel.
  • Q: How many pages are in the book? A: 'Pilgrim in the Microworld' contains 227 pages of engaging content.
  • Q: Is this book suitable for beginners in gaming? A: Yes, 'Pilgrim in the Microworld' offers insights that can benefit both beginners and experienced gamers, as it breaks down the learning process of playing a video game.
  • Q: Does this book include any additional content? A: Yes, this edition includes a new foreword and freshly edited text, providing contemporary readers with enhanced context and insight.
  • Q: What genre does 'Pilgrim in the Microworld' belong to? A: 'Pilgrim in the Microworld' falls under the category of Games & Strategy Guides, blending critical analysis with personal narrative.
  • Q: Can this book be considered a historical account of video games? A: Yes, 'Pilgrim in the Microworld' serves as a historical account by examining early video game culture and the development of game studies.
  • Q: What makes this book a valuable addition to video game literature? A: 'Pilgrim in the Microworld' is valuable for its deep exploration of gameplay mechanics and its pioneering role in the field of game studies, making it a classic in video game literature.