Play Anything: The Pleasure Of Limits, The Uses Of Boredom, And The Secret Of Games

Play Anything: The Pleasure Of Limits, The Uses Of Boredom, And The Secret Of Games

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SKU: SONG0465051723
UPC: 9780465051724
Brand: Basic Books
Condition: Used
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How filling life with playwhether soccer or lawn mowing, counting sheep or tossing Angry Birds forges a new path for creativity and joy in our impatient ageLife is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities.The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning.Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances like grocery shopping, lawn mowing, and making PowerPointsas sources for meaning and joy. We can 'play anything' by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears.Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamedand enjoyedwhen we first impose boundaries on ourselves.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does the book have? A: This book has two hundred eighty-eight pages. It provides an in-depth exploration of creativity and the philosophy of play.
  • Q: What are the dimensions of the book? A: The book measures six and a half inches in length, one point three five inches in width, and nine point seven six inches in height. This size makes it comfortable for reading.
  • Q: What type of binding does this book have? A: The book features hardcover binding. This durable format enhances its longevity and makes it suitable for repeated use.
  • Q: Who is the author of the book? A: The author of the book is Ian Bogost. He is a renowned game designer and philosopher, known for his work on creativity and play.
  • Q: What is the main theme of 'Play Anything'? A: The main theme revolves around transforming everyday life into playful experiences. It highlights how limitations can enhance creativity and joy.
  • Q: Is this book suitable for all age groups? A: Yes, the book is suitable for a wide range of age groups. It offers insights that can benefit both younger readers and adults interested in creativity.
  • Q: How do I apply the concepts from this book in daily life? A: You can apply the concepts by embracing limitations and finding joy in mundane tasks. The book encourages viewing life through a playful lens.
  • Q: Can I read this book if I am not familiar with game design? A: Yes, you can. The book is written for a general audience and does not require prior knowledge of game design to understand its concepts.
  • Q: What is the recommended reading level for this book? A: The recommended reading level is for high school and above. The philosophical themes and language are best suited for mature readers.
  • Q: How should I take care of this hardcover book? A: To care for this hardcover book, keep it in a dry place and avoid exposing it to direct sunlight. This will help preserve its condition.
  • Q: Is there a specific way to store the book? A: Yes, store the book upright on a shelf. Avoid stacking heavy items on top to prevent damage to the spine and cover.
  • Q: What do I do if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a return or exchange. Most sellers have policies in place for damaged items.
  • Q: Can I return the book if I don't like it? A: Yes, you can return the book if you are not satisfied. Check the seller's return policy for specific guidelines and time frames.
  • Q: Is there a warranty for this book? A: No, books typically do not come with a warranty. However, you should refer to the seller's return policy for any issues.
  • Q: What if I have questions about the content of the book? A: If you have questions about the content, consider reaching out to book clubs or online forums where readers discuss themes and ideas.
  • Q: Are there other books similar to 'Play Anything'? A: Yes, books like 'The Art of Game Design' and 'Flow: The Psychology of Optimal Experience' share similar themes of creativity and engagement.

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