Title
Playing for Real: A Text on Game Theory,New
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Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more uptodate than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now outofdate 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists.
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- Q: What is the main focus of 'Playing for Real: A Text on Game Theory'? A: 'Playing for Real' focuses on using game theory to understand various interactions between individuals, providing a comprehensive overview suitable for advanced undergraduate courses.
- Q: Who is the author of this game theory textbook? A: The author of 'Playing for Real' is Ken Binmore, who is known for his contributions to the field of game theory.
- Q: What is the publication date of this book? A: 'Playing for Real' was published on March 29, 2007.
- Q: How many pages does 'Playing for Real' contain? A: 'Playing for Real' contains a total of 639 pages.
- Q: What type of binding does this textbook have? A: 'Playing for Real' is available in hardcover binding, providing durability for frequent use.
- Q: Is 'Playing for Real' suitable for beginners in game theory? A: While 'Playing for Real' is designed for advanced undergraduates, it builds on foundational concepts, making it accessible for those with some prior knowledge of game theory.
- Q: What are the key features of 'Playing for Real'? A: The textbook features entertaining examples, a well-organized structure aligned with course designs, and clever problem sections that enhance understanding without being overly technical.
- Q: In which academic fields is this textbook primarily used? A: 'Playing for Real' is primarily used in advanced undergraduate courses in economics and social sciences.
- Q: Can this book be used as a reference for teachers? A: Yes, 'Playing for Real' serves as a valuable reference for teachers, especially with its problem sections that offer varied and clever exercises.
- Q: What distinguishes 'Playing for Real' from other game theory textbooks? A: 'Playing for Real' distinguishes itself by its accessibility, engaging examples, and a structure that reflects how game theory courses are typically taught today.