Power Play: How Video Games Can Save The World

Power Play: How Video Games Can Save The World

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SKU: SONG1250089336
UPC: 9781250089335
Brand: St. Martin'S Press
Condition: Used
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The Phenomenal Growth Of Gaming Has Inspired Plenty Of Handwringing Since Its Inceptionfrom The Press, Politicians, Parents, And Everyone Else Concerned With Its Effect On Our Brains, Bodies, And Hearts. But What If Games Could Be Good, Not Only For Individuals But For The World? In Power Play, Asi Burak And Laura Parker Explore How Video Games Are Now Pioneering Innovative Social Change Around The World.As The Former Executive Director And Now Chairman Of Games For Change, Asi Burak Has Spent The Last Ten Years Supporting And Promoting The Use Of Video Games For Social Good, In Collaboration With Leading Organizations Like The White House, Nasa, World Bank, And The United Nations. The Games For Change Movement Has Introduced Millions Of Players To Meaningful Experiences Around Everything From The Israelipalestinian Conflict To The Us Constitution.Power Play Looks To The Future Of Games As A Global Movement. Asi Burak And Laura Parker Profile The Luminaries Behind Some Of The Movement'S Most Iconic Games, Including Former Supreme Court Judge Sandra Day Oconnor And Pulitzerprize Winning Authors Nicholas Kristof And Sheryl Wudunn. They Also Explore The Promise Of Virtual Reality To Address Social And Political Issues With Unprecedented Immersion, And See What The Next Generation Of Game Makers Have In Store For The Future.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages are in this book? A: This book has two hundred seventy-two pages. It's a hardcover edition published by St. Martin's Press.
  • Q: What are the dimensions of this book? A: The dimensions are five point eight four inches in length, zero point nine five inches in width, and eight point four three inches in height.
  • Q: Who is the author of this book? A: The author is Asi Burak, who co-wrote this book with Laura Parker, exploring the impact of video games on social change.
  • Q: What genre does this book belong to? A: This book is categorized under Human-Computer Interaction. It discusses how video games can contribute to social good.
  • Q: What is the binding type of this book? A: This book is bound in hardcover. This adds durability and a premium feel to the reading experience.
  • Q: Is this book suitable for children? A: Yes, this book can be suitable for older children and teens interested in video games and their societal impact.
  • Q: How do I read this book? A: Simply open the hardcover and start reading. It offers insights into video games' role in social change and gaming culture.
  • Q: Is there a specific audience for this book? A: This book is ideal for gamers, educators, and anyone interested in social innovation through gaming.
  • Q: What age group is this book appropriate for? A: This book is generally appropriate for readers aged twelve and up, particularly those interested in gaming and social issues.
  • Q: Can this book be used as a textbook? A: Yes, it can be used in academic settings for courses on game design, sociology, and media studies.
  • Q: How should I care for this hardcover book? A: Keep it in a dry place and avoid direct sunlight to preserve the cover and pages. Clean with a dry cloth if necessary.
  • Q: Does this book have any special care instructions? A: No special care instructions are needed, but handling it with clean hands will help maintain its condition.
  • Q: What should I do if my book arrives damaged? A: Contact the seller’s customer service for return or replacement options if the book arrives damaged.
  • Q: Is there a return policy for this book? A: Most retailers offer a return policy; check the specific seller's terms for details on returns.
  • Q: What if I have issues with the content of the book? A: If you encounter issues, consult with a teacher or discussion group to address any questions or concerns.
  • Q: Can I find this book in libraries? A: Yes, many libraries stock this book due to its relevance in discussions on gaming and social change.

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