Title
Procedural Generation in Game Design,Used
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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Shorts and Tarn Adams Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging subdiscipline.Key Features:Introduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysIncludes industry leaders experiences and lessons from awardwinning gamesWorlds finest guide for how to begin thinking about procedural design
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- Q: What is the main focus of 'Procedural Generation in Game Design'? A: The book primarily focuses on the application of procedural generation techniques in game design, helping developers create play areas, objects, and narratives using predefined rules.
- Q: Who are the authors of this book? A: The book is authored by Tanya Short and Tarn Adams, both of whom are recognized experts in the field of game design.
- Q: How many pages does the book contain? A: The book contains 336 pages, providing an in-depth exploration of procedural generation in game design.
- Q: What type of binding does this book have? A: This book is available in paperback binding, making it easy to handle and read.
- Q: When was 'Procedural Generation in Game Design' published? A: The book was published on June 15, 2017.
- Q: Is this book suitable for beginners in game design? A: Yes, the book introduces key concepts of procedural game design, making it accessible for both beginners and experienced game designers.
- Q: What are some key features of this book? A: Key features include explanations of static versus procedural design, solutions to common procedural design problems, and insights from industry leaders with examples from award-winning games.
- Q: Does the book cover real-world examples from the gaming industry? A: Yes, it includes contributions from various game designers who provide concrete examples from their games, illustrating the practical application of procedural generation.
- Q: What edition of the book is available? A: The available edition is the first edition of 'Procedural Generation in Game Design'.
- Q: What can readers expect to learn from this book? A: Readers will learn how to create randomized maps, develop complex systems, and manage unpredictable game behavior using procedural generation techniques.