Title
Programando com Scratch JR: Aprenda a criar jogos e histrias interativas (Volume) (Portuguese Edition),New
Sold by Ergodebooks, an authorized reseller.
Returns accepted within 30 days | support@ergodebooks.com
Shipping Information
- Free Standard Shipping — United States only
- Processing Time: 1–3 business days
- Estimated Delivery: 3–5 business days after dispatch
- Double-boxed, fully insured & discreetly packaged
- Tracking number sent via email once dispatched
- Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund
Returns accepted within 30 days of delivery.
Damaged or Defective Item
Free return shipping + replacement or full refund
Wrong Item Received
Free return shipping + replacement or full refund
Change of Mind
Return shipping at customer's expense · 25% restocking fee applies
Quais os benefcios em aprender a programar na educao infantil?As mentes jovens absorvem rapidamente linguagens de programao simples.As habilidades de resoluo de problemas aprendidas atravs da codificao podem ser transferidas para todas as outras reas curriculares.As crianas aprendem a pensar como inventores e inovadores em uma idade precoce.As crianas que se divertem aprendendo a programar provavelmente desenvolvero o amor pela aprendizagem em geral e sero mais criativas.Crianas mostram uma curiosidade natural para computadores e jogos que provavelmente j so parte de suas vidas. Que melhor oportunidade para ajudlos a entender e apreciar as ferramentas que j esto usando!De acordo com Howard Tullman, O valor real de aprender a programar no o domnio das ferramentas; na internalizao dos mtodos, da anlise e dos processos de pensamento crtico Ento, independentemente de seus filhos aprenderem a programar na infncia, eles continuaro a usar em uma carreira (provavelmente considerando o cenrio em constante mudana da tecnologia) , e desenvolvero as habilidades para resolver problemas e como aplicar o que aprenderam.Independente da carreira que seu filho seguir no futuro, saber programar far toda a diferena!Este livro traz exerccios prticos e divertidos que voc e seu filho podero fazer e iniciar o aprendizado de programao computacional usando a plataforma Scratch JR!
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What age group is this book suitable for? A: This book is suitable for young children, typically ages 5 to 8, who are just starting to learn programming concepts through engaging activities.
- Q: What programming language does this book teach? A: The book teaches programming using Scratch JR, a visual programming language designed for young learners.
- Q: Are there exercises included in the book? A: Yes, the book includes practical and fun exercises that you and your child can do together to learn programming concepts.
- Q: What are the benefits of learning programming at a young age? A: Learning programming at a young age helps children develop problem-solving skills, creativity, and an understanding of technology, which can benefit them in various subjects and future careers.
- Q: Is this book suitable for complete beginners? A: Yes, this book is designed for complete beginners and provides step-by-step guidance to help children learn programming fundamentals.
- Q: What is the format of the book? A: The book is available in paperback format, making it easy for young children to handle and read.
- Q: How many pages does the book have? A: The book contains 54 pages filled with engaging content and activities.
- Q: Who is the author of the book? A: The author of the book is Leonardo Nogueira, who focuses on making programming accessible to children.
- Q: When was this book published? A: This book was published on November 30, 2019.
- Q: Can this book be used in educational settings? A: Yes, this book can be used in educational settings such as classrooms or after-school programs to introduce children to programming.