Programmer's Guide to the EGA, VGA, and Super VGA Cards (3rd Edition),Used

Programmer's Guide to the EGA, VGA, and Super VGA Cards (3rd Edition),Used

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SKU: SONG0201624907
Brand: Brand: Addison-Wesley Professional
Condition: Used
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A guide to industry graphics standards for personal computers that explains various PC graphics environments and graphics programming principles. The author discusses the features and operations of the Super VGA, VGA, XGA, 8514/A, and EGA graphics standards and tutors the reader on how to write programs that support and take advantage of the popular chip sets and graphics boards supporting those standards. Annotation copyright Book News, Inc. Portland, Or.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the size of the book? A: The book measures seven point five two inches in length, two point five two inches in width, and nine point five inches in height.
  • Q: How many pages does this book have? A: This book contains one thousand six hundred pages, offering extensive information on graphics standards.
  • Q: What type of binding does this book have? A: The book is paperback bound, making it lightweight and portable for readers.
  • Q: Who is the author of the book? A: The author of this book is Richard F. Ferraro, known for his expertise in graphics programming.
  • Q: What graphics standards are covered in this book? A: The book covers Super VGA, VGA, XGA, 8514/A, and EGA graphics standards extensively.
  • Q: How do I use this book effectively? A: To use this book effectively, read through the chapters sequentially, focusing on practical examples for programming graphics.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners as it explains graphics fundamentals and programming principles clearly.
  • Q: What programming languages are discussed in this book? A: The book primarily focuses on programming principles applicable to various languages used in graphics environments.
  • Q: How can I apply the knowledge from this book? A: You can apply the knowledge by writing programs that utilize the graphics standards discussed in the book.
  • Q: How do I maintain this book in good condition? A: To maintain the book, store it in a cool, dry place and avoid exposing it to direct sunlight to prevent fading.
  • Q: Is this book safe for children? A: Yes, this book is safe for older children interested in computer programming and graphics.
  • Q: Can I return the book if I'm not satisfied? A: Yes, you can return the book if you are not satisfied, following the retailer's return policy.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, contact customer support for assistance with returns or replacements.
  • Q: Does this book include practical exercises? A: Yes, the book includes practical exercises to reinforce understanding of graphics programming.
  • Q: Is this book updated with the latest graphics technologies? A: While it covers foundational concepts, the book may not include the latest graphics technologies as it focuses on established standards.
  • Q: Where can I find additional resources for this book? A: Additional resources can often be found on the publisher's website or through academic libraries.

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