Author
Bindng
Programming Believable Characters For Computer Games (Game Development Series)
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Computer games have evolved from simple, little programs to major Hollywoodtype productions. And todays player expectations have kept pace with this evolution they expect truly believable gaming environments with complex stories, characters, and action. To achieve this quality, developers need to incorporate the most cuttingedge tools and techniques available. Programming Believable Characters for Computer Games is written to provide such a resource. It takes current research in artificial intelligence and games and presents both the concepts and architectures through practical programming examples. The book focuses on the higherlevel AI needed to develop interesting and believable, nonplayer characters that can learn and express emotions. With an emphasis on pathfinding, decision trees, finitestate machines, rulebased systems, and goaloriented action planning, it addresses the current topics in game development. Throughout the book, programmers work through the stepbystep creation of a 3D animated autonomous character. Each chapter covers the theory of the topic and then applies it through practical handson exercises. The creation process works from design, modeling, and animation to the development of the artificial brain, which includes techniques for learning, socializing, communicating, navigating, and adapting to its environment. This is a comprehensive resource that brings current games research into the hands of programmers.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.