Title
Programming Game AI by Example,Used
Delivery time: 8-12 business days (International)
Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state and goalbased behavior, interagent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
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Shipping & Returns
Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.
Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.
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We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
Warranty
We provide a 2-year limited warranty, from the date of purchase for all our products.
If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.
This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).
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Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
We accept payments with :
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Frequently Asked Questions
- Q: What is the main focus of 'Programming Game AI by Example'? A: 'Programming Game AI by Example' focuses on introducing the fundamental AI techniques used in the game development industry, guiding readers through designing, programming, and implementing intelligent agents for action games using C++.
- Q: Who is the author of the book? A: The book is authored by Mat Buckland.
- Q: What programming language is primarily used in this book? A: The primary programming language used in the book is C++.
- Q: How many pages does 'Programming Game AI by Example' have? A: The book contains 495 pages.
- Q: Is this book suitable for beginners in game development? A: Yes, the book provides a comprehensive introduction to AI techniques, making it suitable for both beginners and those with some experience in game development.
- Q: What kind of AI techniques are covered in the book? A: The book covers various AI techniques including state- and goal-based behavior, inter-agent communication, steering behaviors, team AI, graph theory, path planning, scripting, and fuzzy logic.
- Q: When was 'Programming Game AI by Example' published? A: The book was published on October 14, 2004.
- Q: What edition of the book is available? A: The available edition of the book is the first edition.
- Q: What is the binding type of this book? A: The book has a paperback binding.
- Q: Is the book in new condition? A: Yes, the book is listed as new.