Programming Game AI by Example,Used
Programming Game AI by Example,Used
Programming Game AI by Example,Used

Programming Game AI by Example,Used

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SKU: SONG1556220782
UPC: 884854336955.0
Brand: Jones & Bartlett Learning
Condition: Used
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Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state and goalbased behavior, interagent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of this book? A: This book has four hundred ninety-five pages. It provides a comprehensive introduction to AI techniques in game development.
  • Q: What is the binding type of this book? A: This book is paperback. Paperback bindings are flexible and lightweight, making them easy to carry.
  • Q: What are the dimensions of this book? A: The dimensions of this book are six and a half inches in length, one inch in width, and nine point zero two inches in height.
  • Q: Who is the author of this book? A: The author of this book is Mat Buckland. He is known for his expertise in artificial intelligence in gaming.
  • Q: What category does this book belong to? A: This book belongs to the Computer Science category. It covers foundational AI concepts used in game design.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It provides practical examples and a comprehensive introduction to AI techniques.
  • Q: How can I apply the techniques learned in this book? A: You can apply the techniques by designing and programming intelligent agents for action games using the C++ programming language.
  • Q: What programming language is used in this book? A: The programming language used in this book is C++. It is widely used in game development for its performance and efficiency.
  • Q: What specific AI techniques are covered in this book? A: The book covers techniques like state-based behavior, team AI, path planning, and fuzzy logic. These are essential for creating intelligent game agents.
  • Q: Can this book help with team-based game AI? A: Yes, this book includes content on team AI techniques. It discusses how agents can work together effectively in games.
  • Q: What should I do to keep this book in good condition? A: To keep this book in good condition, store it in a cool, dry place away from direct sunlight. Avoid bending or folding pages.
  • Q: Is there any special care needed for this book? A: No special care is needed for this book. Regular handling and proper storage will keep it in good shape.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a return or replacement. Most sellers have customer service policies for such issues.
  • Q: Does this book come with a warranty? A: No, this book does not come with a warranty. However, check return policies for options if needed.
  • Q: Is this book appropriate for advanced readers? A: Yes, this book can be beneficial for advanced readers. It provides in-depth coverage of complex AI techniques used in the industry.
  • Q: How does this book compare to other AI books? A: This book focuses on practical applications of AI in games, making it distinct. Many other books may not cover the specific context of game development.

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