Quake Level Design Handbook,Used

Quake Level Design Handbook,Used

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Gamers Are Just Beginning To Explore And Understand The Power Of Quakec, The Nextgeneration Game Programming Environment Developed By The Creators Of Doom. Included With This Book Is Qed, The Easiest And Most Flexible Level Design Editor Yet Built For The Quake Game Engine. Using Qed And The Tutorials In This Book, Readers Will Quickly Be Able To Build Their Own Unique Quake Environments For Single Play Or For Multiplayer 'Deathmatches' Over Networks Or The Internet. The Author Provides A Handson Introduction To Game Design And Includes A Generous Selection Of The Hottest Quake Levels From Independent Developers. Tagliaferri Is Also The Author Of The Bestselling Duke Nukem 3D Level Design Handbook.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of the Quake Level Design Handbook? A: The Quake Level Design Handbook focuses on teaching readers how to create and design levels for the Quake game using the QuakeC programming environment and the qED level design editor.
  • Q: Who is the author of the Quake Level Design Handbook? A: The author of the Quake Level Design Handbook is Matt Tagliaferri, who is also known for writing the Duke Nukem 3D Level Design Handbook.
  • Q: What is included with the Quake Level Design Handbook? A: The book includes access to qED, a flexible level design editor, and various tutorials that help users learn to build their own Quake environments.
  • Q: What is the condition of the used book? A: The book is classified as 'Used Book in Good Condition,' indicating it may have some signs of wear but is still suitable for reading and use.
  • Q: How many pages does the Quake Level Design Handbook have? A: The Quake Level Design Handbook contains 304 pages, providing ample content for learners.
  • Q: What type of binding does the Quake Level Design Handbook have? A: The book is available in paperback binding, making it lightweight and portable for readers.
  • Q: When was the Quake Level Design Handbook published? A: The Quake Level Design Handbook was published on January 1, 1997.
  • Q: Is the Quake Level Design Handbook suitable for beginners? A: Yes, the book provides a hands-on introduction to game design, making it suitable for beginners who want to learn level design for Quake.
  • Q: Can I use the techniques from the book for multiplayer game design? A: Yes, the handbook includes tutorials that cover both single-player and multiplayer level design, including 'deathmatches' over networks or the Internet.
  • Q: What are the main benefits of using qED as mentioned in the book? A: qED is described as the easiest and most flexible level design editor for Quake, allowing users to create unique game environments efficiently.