Queer Game Studies

Queer Game Studies

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SKU: DADAX1517900379
UPC: 9781517900373
Brand: University Of Minnesota Press
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Video Games Have Developed Into A Rich, Growing Field At Many Top Universities, But They Have Rarely Been Considered From A Queer Perspective. Immersion In New Worlds, Video Games Seem To Offer The Perfect Opportunity To Explore The Alterity That Queer Culture Longs For, But Often Sexism And Discrimination In Gamer Culture Steal The Spotlight. Queer Game Studies Provides A Welcome Corrective, Revealing The Capacious Albeit Underappreciated Communities That Are Making, Playing, And Studying Queer Games.These Indepth, Diverse, And Accessible Essays Use Queerness To Challenge The Ideas That Have Dominated Gaming Discussions. Demonstrating The Centrality Of Lgbtq Issues To The Gamer World, They Establish An Alternative Lens For Examining This Increasingly Important Culture. Queer Game Studies Covers Important Subjects Such As The Representation Of Queer Bodies, The Casual Misogyny Prevalent In Video Games, The Need For Greater Diversity In Gamer Culture, And Reading Popular Games Like Bayonetta, Mass Effect, And Metal Gear Solid From A Queer Perspective.Perfect For Both Everyday Readers And Instructors Looking To Add Diversity To Their Courses, Queer Game Studies Is The Ideal Introduction To The Vast And Vibrant Realm Of Queer Gaming.Contributors: Leigh Alexander; Gregory L. Bagnall, U Of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U Of California, Riverside; Edmond Y. Chang, U Of Oregon; Naomi M. Clark; Katherine Cross, Cuny; Kim Damazing, Royal Melbourne Institute Of Technology; Aubrey Gabel, U Of California, Berkeley; Christopher Goetz, U Of Iowa; Jack Halberstam, U Of Southern California; Todd Harper, U Of Baltimore; Larissa Hjorth, Royal Melbourne Institute Of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy Of Fine Arts; Merritt Kopas; Colleen Macklin, Parsons School Of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute Of Technology; Kathryn Bond Stockton, U Of Utah; Zoya Street, U Of Lancaster; Peter Wonica; Robert Yang, Parsons School Of Design; Jordan Youngblood, Eastern Connecticut State U.

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  • Q: How many pages does Queer Game Studies have? A: Queer Game Studies has three hundred thirty-six pages. This extensive content offers in-depth essays on the intersection of gaming and queer culture.
  • Q: What is the binding type of Queer Game Studies? A: Queer Game Studies is published in paperback binding. This makes it accessible and easy to handle for both readers and instructors.
  • Q: What are the dimensions of Queer Game Studies? A: The dimensions of Queer Game Studies are five point five one inches in length, zero point nine one inches in width, and eight point five inches in height. These measurements make it a convenient size for reading.
  • Q: Who is the author of Queer Game Studies? A: The author of Queer Game Studies is Bonnie Ruberg. She brings a vital perspective to the discussions surrounding queer culture in video games.
  • Q: What topics are covered in Queer Game Studies? A: Queer Game Studies covers topics such as representation of queer bodies and casual misogyny in gaming. It challenges dominant narratives and offers alternative viewpoints.
  • Q: Is Queer Game Studies suitable for beginners? A: Yes, Queer Game Studies is suitable for beginners. The essays are accessible and designed to introduce readers to queer gaming culture.
  • Q: Can educators use Queer Game Studies in their courses? A: Yes, educators can use Queer Game Studies in their courses. It provides diverse perspectives that enhance discussions around diversity in gaming.
  • Q: How does Queer Game Studies address diversity in gaming? A: Queer Game Studies addresses diversity by highlighting underrepresented voices and communities within the gaming industry. It advocates for a broader understanding of gamer culture.
  • Q: What type of essays are included in Queer Game Studies? A: Queer Game Studies includes in-depth, diverse essays. These essays utilize queerness to challenge conventional gaming discussions and perspectives.
  • Q: Are there contributions from multiple authors in Queer Game Studies? A: Yes, Queer Game Studies features contributions from various authors. This collaboration enriches the text with multiple viewpoints on queer gaming.
  • Q: What is the publisher of Queer Game Studies? A: Queer Game Studies is published by the University of Minnesota Press. This reputable publisher specializes in scholarly works.
  • Q: Is Queer Game Studies focused on a specific gaming genre? A: No, Queer Game Studies is not limited to a specific genre. It explores various aspects of gaming culture through a queer lens.
  • Q: What audience is Queer Game Studies aimed at? A: Queer Game Studies is aimed at both everyday readers and academics. It seeks to engage a wide audience interested in queer culture in gaming.
  • Q: Can this book help in understanding LGBTQ issues in gaming? A: Yes, Queer Game Studies helps in understanding LGBTQ issues in gaming. It emphasizes the importance of these issues within the gaming community.
  • Q: Are the essays in Queer Game Studies easy to read? A: Yes, the essays in Queer Game Studies are designed to be accessible. They cater to a broad audience, including those new to the subject.

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