Queer Game Studies,Used
Queer Game Studies,Used

Queer Game Studies,Used

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SKU: SONG1517900379
Brand: University of Minnesota Press
Condition: Used
Regular price$23.38
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Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games.These indepth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective.Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming.Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim dAmazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.

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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the main focus of 'Queer Game Studies'? A: 'Queer Game Studies' examines video games from a queer perspective, exploring topics such as representation of queer bodies, misogyny in gaming culture, and the need for diversity in gamer culture.
  • Q: Who is the author of 'Queer Game Studies'? A: The book is authored by Bonnie Ruberg, along with contributions from various scholars in the field.
  • Q: What type of essays can I expect in this book? A: The book contains in-depth and diverse essays that challenge dominant gaming narratives through a queer lens, making it accessible for both general readers and academic instructors.
  • Q: How many pages does 'Queer Game Studies' have? A: 'Queer Game Studies' has a total of 336 pages.
  • Q: What is the publication date of 'Queer Game Studies'? A: 'Queer Game Studies' was published on March 28, 2017.
  • Q: What is the format of this book? A: The book is available in paperback format.
  • Q: Is 'Queer Game Studies' suitable for academic use? A: Yes, 'Queer Game Studies' includes essays that are suitable for academic courses and discussions around diversity in gaming.
  • Q: What are some of the popular games discussed in 'Queer Game Studies'? A: The book discusses popular games such as Bayonetta, Mass Effect, and Metal Gear Solid, analyzing them from a queer perspective.
  • Q: Are there any notable contributors to this book? A: Yes, notable contributors include Leigh Alexander, Jesper Juul, and Jack Halberstam, among others.
  • Q: Can 'Queer Game Studies' help address issues of representation in gaming? A: Yes, the book aims to highlight and address issues of representation, diversity, and inclusion within the gaming community.

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