Re:Play: Game Design And Game Culture (New Literacies And Digital Epistemologies)-used

Re:Play: Game Design And Game Culture (New Literacies And Digital Epistemologies)-used

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SKU: SONG0820470538
UPC: 9780820470535
Brand: Peter Lang Inc., International Academic Publishers
Condition: Used
Regular price$34.21
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Computer And Video Games Are Only A Few Decades Old, But In That Short Time They Have Exploded Into Our Culture As Hightech Playtoys, As Controversial Popular Media, And As A Major Economic Force. Re:Play Brings Together Game Designers, New Media Artists, Interdisciplinary Curators And Players In Debate And Conversation About Technology And Design, Gaming Addictions And Geek Subcultures, The Aesthetics Of Violence, Gender Transgressions, The Erotics Of Gaming, And The Business Of Play Capturing The Zeitgeist That Is Digital Games.Userfriendly And Fully Illustrated, Re:Play Includes A Comprehensive Game Glossary.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What is the page count of this book? A: The book has two hundred sixty-eight pages. It is a comprehensive exploration of game design and culture.
  • Q: What is the binding type of this book? A: This book is published in paperback binding. It is user-friendly and designed for easy reading.
  • Q: What are the dimensions of this book? A: The dimensions are six inches in length, zero point six inches in width, and eight point nine inches in height. This makes it a compact size for bookshelves.
  • Q: Who is the author of this book? A: The author is Eric Zimmermann. He is known for his contributions to game design and culture.
  • Q: What topics are covered in this book? A: The book covers various topics including gaming addictions, aesthetics of violence, and gender transgressions. It captures the zeitgeist of digital games.
  • Q: Is this book suitable for beginners in game design? A: Yes, this book is suitable for beginners. It provides accessible insights into game design and its cultural implications.
  • Q: Can this book be used for academic purposes? A: Yes, this book is highly suitable for academic use. It includes contributions from game designers and interdisciplinary curators.
  • Q: Is there a glossary included in this book? A: Yes, the book includes a comprehensive game glossary. This helps readers understand key terms and concepts in game design.
  • Q: How should this book be stored? A: Store this book in a cool, dry place. Avoid exposure to direct sunlight to preserve the quality of the paperback.
  • Q: Is this book safe for children? A: No, this book may not be suitable for children. It discusses complex themes such as violence and gender transgressions.
  • Q: What is the condition of the used book? A: The book is in good condition. It has been gently used but remains fully readable and intact.
  • Q: Does this book address the business side of gaming? A: Yes, it discusses the business of play and the economic impact of gaming. This adds depth to the understanding of game culture.
  • Q: Are there illustrations in this book? A: Yes, the book is fully illustrated. The visuals enhance the reading experience and understanding of the content.
  • Q: Is there any discussion of geek subcultures in this book? A: Yes, the book explores geek subcultures as part of the gaming discourse. This includes insights into community and identity.
  • Q: What publisher released this book? A: The book is published by Peter Lang Gmbh, Internationaler Verlag Der Wissen. They specialize in academic publishing.
  • Q: Can I find this book in digital format? A: Availability in digital format is not specified. It is primarily available as a paperback edition.

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