Title
Realistic Ray Tracing, Second Edition,Used
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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: What is the page count of 'Realistic Ray Tracing, Second Edition'? A: This book has two hundred thirty-five pages. It provides a comprehensive guide to writing ray tracing programs.
- Q: What are the dimensions of this book? A: The book measures six inches long, one inch wide, and nine point zero two inches tall. These dimensions make it a standard hardcover size.
- Q: What type of binding does this book have? A: This book features a hardcover binding. This ensures durability and longevity for readers.
- Q: Who is the author of 'Realistic Ray Tracing, Second Edition'? A: The author is Peter Shirley. He is an expert in the field of ray tracing and rendering.
- Q: What is the main focus of the book? A: The book emphasizes practical and implementation issues in ray tracing. It guides readers through the details needed to write modern rendering systems.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It provides foundational knowledge while also addressing advanced topics.
- Q: Can I use this book as a reference for programming in C++? A: Yes, this book includes many C++ code segments. It provides practical examples for implementing ray tracing algorithms.
- Q: What kind of reader would benefit from this book? A: Both students and professionals in computer graphics will benefit. It covers essential concepts and provides detailed coding examples.
- Q: What topics does the book cover about ray tracing? A: The book covers the nuts and bolts of writing ray tracing programs. It includes practical implementation issues and algorithm details.
- Q: How should I care for this hardcover book? A: Store it in a dry place away from direct sunlight. Clean the cover with a soft, dry cloth to maintain its condition.
- Q: Is there any specific safety information for this book? A: No specific safety information is associated with this book. It is intended for educational purposes.
- Q: What if the book arrives damaged? A: If the book arrives damaged, contact the seller for a replacement or refund. Most retailers have policies for damaged items.
- Q: Can I return this book if I don't find it useful? A: Yes, most sellers have return policies for books. Check the specific retailer's guidelines for return conditions.
- Q: How can I find additional resources related to this book? A: You can search online for supplementary materials or join forums discussing ray tracing. Many educational platforms offer related courses.
- Q: Does this book provide examples of ray tracing algorithms? A: Yes, it includes numerous examples of ray tracing algorithms. These examples help readers understand complex concepts through practical coding.
- Q: Is there an index or glossary in the book for quick reference? A: Yes, the book likely includes an index or glossary. This helps readers quickly find specific topics or terms.