Reality Is Broken

Reality Is Broken

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SKU: SONG0099540282
UPC: 9780099540281
Brand: Vintage
Condition: Used
Regular price$22.37
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We Are Living In A World Full Of Games. More Than 31 Million People In The Uk Are Gamers. The Average Young Person Will Spend 10,000 Hours Gaming By The Age Of Twentyone. The Future Belongs To Those Who Play Games. In This Groundbreaking Book, Visionary Game Designer Jane Mcgonigai Challenges Conventional Thinking And Shows That Games Far From Being Simply Escapist Entertainment Have The Potential Not Only To Radically Improve Our Own Lives But To Change The World.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does the book have? A: The book has four hundred sixteen pages. It's a substantial read that offers deep insights into the impact of games.
  • Q: What are the dimensions of the book? A: The book measures five inches in length, one inch in width, and seven inches in height. These dimensions make it easy to hold and read.
  • Q: What is the binding type of the book? A: The book is paperback. This makes it lightweight and flexible, ideal for casual reading.
  • Q: Who is the author of this book? A: The author is Jane McGonigal, a visionary game designer known for her work on the benefits of gaming.
  • Q: What genre does this book fall under? A: The book falls under the category of Games and Strategy Guides. It's designed for readers interested in the intersection of gaming and real-world applications.
  • Q: How can I use this book to improve my life? A: You can use the insights from this book to leverage gaming techniques for personal development and problem-solving. It encourages applying game mechanics to everyday challenges.
  • Q: Is this book suitable for young adults? A: Yes, the book is suitable for young adults. It offers valuable perspectives that can resonate with younger audiences, especially gamers.
  • Q: Can beginners understand this book? A: Yes, beginners can understand this book. Jane McGonigal writes in an accessible style that explains complex ideas clearly.
  • Q: How do I care for this paperback book? A: To care for the paperback book, store it in a cool, dry place and avoid exposure to direct sunlight. This will help maintain the quality of the pages and cover.
  • Q: Is there any recommended storage for this book? A: Yes, store the book upright on a shelf or in a bookcase. This prevents bending and damage to the spine.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a replacement or refund. Most sellers have a return policy for damaged items.
  • Q: Does this book have a warranty? A: No, books generally do not come with a warranty. However, check the retailer's return policy for any guarantees.
  • Q: Is this book suitable for educational purposes? A: Yes, this book is suitable for educational purposes. It can be used in courses related to game design, psychology, or social change.
  • Q: Can I gift this book to a gamer? A: Yes, this book makes an excellent gift for gamers. It offers a unique perspective on how games can enrich lives.
  • Q: Are there exercises or activities in the book? A: No, this book does not include exercises. It focuses on theoretical insights and case studies about gaming.
  • Q: Is the book written in an engaging style? A: Yes, the book is written in an engaging style that captivates readers. Jane McGonigal's storytelling makes complex concepts relatable.

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