Title
Reality Is Broken: Why Games Make Us Better and How They Can Change the World,New
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Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve realworld problems and boost global happiness.More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twentyone. According to worldrenowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fastgrowing genre of games that aims to turn gameplay to socially positive ends.In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twentyfirstcentury challengesand she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstormand therefore avert the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does the book have? A: This book has four hundred pages. It offers a comprehensive exploration of how games can positively impact our lives.
- Q: What are the dimensions of the book? A: The dimensions of the book are six and a half inches by nine and a half inches. It has a thickness of one and a half inches.
- Q: What type of binding does this book have? A: The book features hardcover binding. This ensures durability and a premium feel for readers.
- Q: How do I read this book? A: You can read this book like any standard book, from cover to cover. It's suitable for anyone interested in games and their societal impact.
- Q: Is this book suitable for young adults? A: Yes, this book is suitable for young adults. It discusses themes relevant to gaming and personal development.
- Q: Can I use this book for academic purposes? A: Yes, this book can be used for academic purposes. It provides insights into psychology, sociology, and game design.
- Q: How should I store this book? A: Store the book in a dry place, away from direct sunlight. This will help preserve its condition over time.
- Q: Is the book safe from water damage? A: No, the book is not water-resistant. Keep it away from moisture to avoid damage.
- Q: How do I clean the book if it gets dirty? A: Gently wipe the cover with a soft, dry cloth. Avoid using liquids or cleaning solutions on the pages.
- Q: What if I receive a damaged copy of the book? A: If you receive a damaged copy, you should contact customer support for assistance. Most retailers have return policies in place.
- Q: Is there a warranty for this book? A: No, books typically do not come with warranties. However, you can check the return policy for any purchase issues.
- Q: Can I return the book if I don't like it? A: Yes, most retailers allow returns if the book is in good condition. Check the specific return policy for details.
- Q: Is this book better for gamers or non-gamers? A: This book is beneficial for both gamers and non-gamers. It explores how gaming principles can apply to real-world challenges.
- Q: How does this book compare to other gaming books? A: This book stands out by focusing on the societal impact of games rather than just gameplay mechanics. It offers unique insights.
- Q: Is this book appropriate for a beginner in game design? A: Yes, this book is appropriate for beginners in game design. It introduces key concepts in an accessible way.