RealTime Collision Detection (The Morgan Kaufmann Series in Interactive 3D Technology)

RealTime Collision Detection (The Morgan Kaufmann Series in Interactive 3D Technology)

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SKU: DADAX1558607323
UPC: 9781558607323
Brand: CRC Press
Condition: New
Regular price$119.04
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Written by an expert in the game industry, Christer Ericsons new book is a comprehensive guide to the components of efficient realtime collision detection systems. The book provides the tools and knowhow needed to implement industrialstrength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

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