RealTime Rendering, Second Edition,Used

RealTime Rendering, Second Edition,Used

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After three years this "wonderful allaround resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The books trademarkblending solid theory and practical adviceremains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: Transforms Visual Appearance Acceleration Algorithms Advanced Shading Techniques (New Chapter) Curved Surfaces (New Chapter) With Topics Including: Pixel shaders Subdivision surfaces Intersection algorithms Pipeline tuning

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: How many pages does this book have? A: This book contains eight hundred sixty-four pages. It provides extensive coverage of real-time rendering techniques and principles.
  • Q: What is the binding type of this book? A: The book is hardcover. This durable binding ensures longevity and protection for the content inside.
  • Q: What are the dimensions of this book? A: The dimensions are six point five inches in length, one point five inches in width, and nine point five inches in height. This size makes it easy to handle and read.
  • Q: Who is the author of this book? A: The author is Tomas Akenine-Möller. He is well-known in the field of computer graphics and rendering.
  • Q: What edition is this book? A: This is the second edition of the book. It has been completely revised and updated to include the latest advancements in technology.
  • Q: What topics are covered in this book? A: The book covers a variety of topics including transforms, visual appearance, acceleration algorithms, and advanced shading techniques. It also discusses pixel shaders and intersection algorithms.
  • Q: How do I use this book effectively? A: You can use this book as a reference for real-time rendering techniques. It's suitable for both beginners and experienced programmers looking to enhance their skills.
  • Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It blends solid theory with practical advice, making it accessible to those new to graphics programming.
  • Q: What is the reading level of this book? A: The reading level is aimed at serious graphics programmers and students in computer science. A foundational understanding of graphics principles is helpful.
  • Q: How should I care for this book? A: To care for this book, keep it in a dry place to prevent damage. Avoid exposure to direct sunlight to preserve the cover and pages.
  • Q: Can this book be stored on a bookshelf? A: Yes, this book can be stored on a bookshelf. Its hardcover design allows it to stand upright without damage.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, you should contact the seller for a return or replacement. Most retailers have policies in place for damaged goods.
  • Q: What if I need help with the content in this book? A: If you need help, consider looking for online forums or communities focused on graphics programming. They can provide additional insights and assistance.
  • Q: Is this book a good resource for advanced topics? A: Yes, this book includes advanced topics like advanced shading techniques and curved surfaces. It's a valuable resource for those looking to deepen their knowledge.
  • Q: Are there any new chapters in this edition? A: Yes, this edition includes new chapters on advanced shading techniques and curved surfaces. These additions reflect the latest trends in rendering technology.
  • Q: What genre does this book belong to? A: This book belongs to the genre of computer graphics and rendering. It is specifically focused on real-time rendering techniques.

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