Title
Realtime Strategy Game Programming Using Ms Directx 6.0 (Wordware Game Developer'S Library)
Processing time: 1-3 days
US Orders Ships in: 3-5 days
International Orders Ships in: 8-12 days
Return Policy: 15-days return on defective items
Delving Into The Concept Of Realtime Strategy, This Guide Includes Practical, Handson Programming And Use Of Artificial Intelligence; A Unique Graphics Engine Developed By The Author; And Multiple Game Design Strategies Along With Programming Code.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does this book have? A: This book has seven hundred twelve pages. It provides comprehensive coverage on real-time strategy game programming.
- Q: What are the dimensions of the book? A: The book measures seven point five two inches in length, one point five inches in width, and nine point one seven inches in height.
- Q: What type of binding does this book have? A: The book is paperback bound. This makes it lightweight and easy to handle while reading.
- Q: Who is the author of this book? A: The author of this book is Mickey Kawick. He provides expert insights into game programming concepts.
- Q: What topics are covered in this book? A: The book covers real-time strategy, programming techniques, artificial intelligence, and game design strategies.
- Q: What is the primary focus of this book? A: The primary focus is on real-time strategy game programming using MS DirectX 6.0. It includes hands-on programming examples.
- Q: Is this book suitable for beginners? A: Yes, this book is suitable for beginners. It provides practical guidance on programming and game design.
- Q: Can experienced developers benefit from this book? A: Yes, experienced developers can benefit from the advanced strategies and unique graphics engine discussed.
- Q: How does the book approach artificial intelligence in gaming? A: The book includes practical applications of artificial intelligence in game development. It provides examples and coding techniques.
- Q: What is the condition of the used book? A: The book is in good condition. It has been previously owned but remains a valuable resource.
- Q: Where is this book published? A: This book is published by Wordware Publishing, Inc. They specialize in game development literature.
- Q: What is the genre of this book? A: The genre of this book is Games and Strategy Guides. It provides insights into game programming.
- Q: What programming language is primarily used in the book? A: The book primarily focuses on programming using MS DirectX 6.0. This is essential for developing real-time strategy games.
- Q: Are there any code examples in the book? A: Yes, the book includes multiple programming code examples. These examples help illustrate key concepts in game development.
- Q: What makes this book unique compared to others? A: This book is unique due to its focus on a custom graphics engine developed by the author. It provides a hands-on approach to game design.