Title
Rise Of The Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, And People Lik
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Part Critical Essay, Part Manifesto, Part Diy Guide, And Altogether Unprecedented, Rise Of The Videogame Zinesters Shows Why The Multibillion Dollar Videogame Industry Needs To Changeand How A New Generation Of Artists Can Change It. Indie Game Designer Extraordinaire Anna Anthropy Makes An Ardent Plea For The Industry To Move Beyond The Corporate Systems Of Production And Misogynistic Culture And To Support Games That Represent A Wider Variety Of Human Experiences.Rise Of The Videogame Zinesters Is A Call To Arms For Anyone Who'S Ever Dreamed Of Making Their Own Games. Annas Guide To Game Design Encourages Budding Designers To Bring Their Unique Backgrounds And Experiences To Their Creations And Widen The Playing Field Of An Industry That Has For Too Long Catered To An Adolescent Male Consumer Base. Annas Newest Game, Dys4Ia, An Autobiographical Game About Her Experiences With Hormone Replacement Therapy, Has Been Featured In The Penny Arcade, Indiegames, And Tigsource.
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- Q: What is the page count of this book? A: This book has two hundred eight pages. It provides a comprehensive exploration of indie game design and culture.
- Q: What are the dimensions of this book? A: The book measures five point two inches in length, zero point five five inches in width, and seven point nine nine inches in height. These dimensions make it portable and easy to handle.
- Q: What type of binding does this book have? A: This book is paperback bound. This binding type is lightweight and flexible, making it convenient for reading.
- Q: How do I use the insights from this book? A: You can use the insights to inspire your own game design projects. The book provides guidance on incorporating personal experiences into game creation.
- Q: Is this book suitable for beginners in game design? A: Yes, this book is suitable for beginners. It encourages anyone interested in game design to explore their creativity and unique backgrounds.
- Q: What age group is this book appropriate for? A: This book is appropriate for teens and adults interested in game design. It discusses themes relevant to a mature audience.
- Q: How should I store this book to keep it in good condition? A: Store this book in a cool, dry place away from direct sunlight. This will help preserve the quality of the pages and cover.
- Q: Can I clean the cover of this book? A: Yes, you can clean the cover gently with a soft, dry cloth. Avoid using water or cleaning solutions to prevent damage.
- Q: Is this book safe for children? A: No, this book contains themes that may not be suitable for children. It addresses complex issues within the gaming industry.
- Q: What should I do if I receive a damaged book? A: If you receive a damaged book, contact the retailer for a return or exchange. Most retailers have policies in place for such situations.
- Q: Are there any warranties for this book? A: No, books typically do not come with warranties. However, check the retailer's return policy for any purchase protections.
- Q: How do I understand the themes discussed in this book? A: You can understand the themes by reading through the chapters, which explore cultural representation in gaming. Each section offers valuable insights.
- Q: Can I find examples of games mentioned in this book? A: Yes, the book discusses various indie games, including Dys4ia. These examples illustrate the concepts presented by the author.
- Q: Is there a difference between this book and traditional game design books? A: Yes, this book emphasizes personal stories and diverse perspectives in game design, unlike traditional texts which may focus solely on technical skills.
- Q: What makes this book a unique resource for game designers? A: This book is unique because it combines critical essays with practical advice, encouraging inclusivity in game design. It challenges the conventional norms of the industry.