Title
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People Lik,Used
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Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multibillion dollar videogame industry needs to changeand how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences.Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Annas guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Annas newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.
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This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
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- Q: What is the main theme of 'Rise of the Videogame Zinesters'? A: 'Rise of the Videogame Zinesters' explores the need for change in the videogame industry, advocating for more diverse representation and encouraging aspiring game designers to create games that reflect a broader range of human experiences.
- Q: Who is the author of this book? A: The book is authored by Anna Anthropy, an indie game designer known for her passionate stance on inclusivity in the gaming industry.
- Q: What type of content can I expect in this book? A: The book combines critical essays, manifestos, and DIY guides, making it both informative and practical for aspiring game designers.
- Q: Is 'Rise of the Videogame Zinesters' suitable for beginners in game design? A: Yes, this book is designed to inspire and guide beginners in game design, providing insights and encouragement to those looking to create their own games.
- Q: What is the publication date of this book? A: 'Rise of the Videogame Zinesters' was published on March 20, 2012.
- Q: How many pages does the book have? A: The book contains 208 pages.
- Q: What format is this book available in? A: This book is available in paperback format.
- Q: Is there an edition of the book that includes illustrations? A: Yes, this is an illustrated edition of 'Rise of the Videogame Zinesters'.
- Q: What condition is the book available in? A: The book is available in new condition.
- Q: Does this book cover any specific games? A: Yes, it discusses Anna Anthropy's game, Dys4ia, which is an autobiographical game about her experiences with hormone replacement therapy.