Rules of Play: Game Design Fundamentals (Mit Press),New

Rules of Play: Game Design Fundamentals (Mit Press),New

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or televisionbut game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a muchneeded primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like 'play,' 'design,' and 'interactivity.' They look at games through a series of eighteen 'game design schemas,' or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

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We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of 'Rules of Play: Game Design Fundamentals'? A: 'Rules of Play' primarily focuses on the theoretical frameworks and critical vocabulary necessary for understanding game design across various types of games, including board games, sports, and video games.
  • Q: Who are the authors of this book? A: The book is authored by Katie Salen and Eric Zimmerman, both of whom are actively involved in game culture and design.
  • Q: What kind of content can I expect in this book? A: The book offers a comprehensive exploration of game design concepts, including aesthetics of interactive systems, core concepts like 'play' and 'design,' and various game design schemas.
  • Q: Is 'Rules of Play' suitable for beginners in game design? A: Yes, 'Rules of Play' serves as a primer for those new to game design while also providing in-depth knowledge for scholars and professionals.
  • Q: What is the page count and binding type of the book? A: 'Rules of Play' has a total of 688 pages and is available in hardcover binding.
  • Q: When was 'Rules of Play' published? A: 'Rules of Play: Game Design Fundamentals' was published on September 25, 2003.
  • Q: Can this book be used as a textbook? A: Yes, 'Rules of Play' is designed to be a textbook, reference book, and theoretical guide for students and professionals in game design.
  • Q: What are some of the key themes discussed in the book? A: Key themes include games as systems of emergence, social play contexts, storytelling mediums, and cultural resistance.
  • Q: What makes 'Rules of Play' different from other game design books? A: 'Rules of Play' is unique in its comprehensive attempt to establish a solid theoretical framework for game design, making it a foundational text in the field.
  • Q: Is the book suitable for interactive designers as well? A: Yes, the content is relevant not only for game designers but also for interactive designers seeking to understand the principles of game design.