Title
Savage Worlds: Rifts: Game Masters Handbook (Hardback)(S2P11201LE),Used
Sold by Ergodebooks, an authorized reseller.
Returns accepted within 30 days | support@ergodebooks.com
Shipping Information
- Free Standard Shipping — United States only
- Processing Time: 1–3 business days
- Estimated Delivery: 3–5 business days after dispatch
- Double-boxed, fully insured & discreetly packaged
- Tracking number sent via email once dispatched
- Orders over $250 require signature upon delivery. Taxes calculated at checkout.
Returns & Refund
Returns accepted within 30 days of delivery.
Damaged or Defective Item
Free return shipping + replacement or full refund
Wrong Item Received
Free return shipping + replacement or full refund
Change of Mind
Return shipping at customer's expense · 25% restocking fee applies
WELL, THAT ESCALATED QUICKLY!Running Savage Rifts is unlike any game you ve ever run before: everything is bigger, faster, and overthetop, with more adventure and threats thanks to the gaping holes in spacetime that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight interdimensional wars. WE VE GOT YOUR BACK The Rifts Game Master s Handbook is packed covertocover with everything you need to master a setting with decades of history and a Megaverse of possibilities. A thorough yet concise overview of the world, with a focus on the North American continent where the Tomorrow Legion is based, adds to information about all the factions and other major known threats the heroes are likely to encounter. All you need to know about the ley lines, the Rifts, how they work, and how to onthefly generate them at need is included. You also get a powerful Adventure Generator tailored to the unique qualities of Rifts North America and the foes that plague the Tomorrow Legion, powerful and useful advice on running a Savage Rifts campaign; and much, much more! This book requires the Savage Worlds core rules and the Rifts: The Tomorrow Legion Player s Guide to play. Rifts and Megaverse are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.
- Q: How many pages does the Savage Worlds: Rifts Game Masters Handbook have? A: The handbook contains ninety-six pages. This makes it a comprehensive yet concise resource for game masters.
- Q: What type of binding does this book use? A: It features hardcover binding. This ensures durability and makes it suitable for frequent use during gaming sessions.
- Q: Who is the author of the Savage Worlds: Rifts Game Masters Handbook? A: The author is Pinnacle Entertainment. They are known for creating engaging role-playing games and materials.
- Q: What is the main focus of the Savage Worlds: Rifts Game Masters Handbook? A: It focuses on mastering the Rifts setting. The book provides essential information on its history and various factions.
- Q: Does the book require other materials to play? A: Yes, it requires the Savage Worlds core rules and the Rifts: The Tomorrow Legion Player's Guide. This ensures players have the necessary groundwork.
- Q: What themes are explored in the Rifts Game Masters Handbook? A: The handbook explores inter-dimensional wars, adventure, and unique threats. It immerses players in a richly detailed Megaverse.
- Q: How do I run a game using this handbook? A: You can run a game by following the guidelines in the handbook. It includes tips for generating adventures and managing gameplay effectively.
- Q: Is the Savage Worlds: Rifts Game Masters Handbook suitable for beginners? A: Yes, it is suitable for beginners. The book provides clear explanations and tools to help new game masters understand the setting.
- Q: How do I create adventures with this handbook? A: You can create adventures using the included Adventure Generator. This tool helps tailor quests to the unique qualities of Rifts North America.
- Q: What should I do to maintain the book's condition? A: To maintain its condition, store it in a cool, dry place and avoid exposure to direct sunlight. This will preserve the hardcover and pages.
- Q: Is this book safe for children? A: Yes, it is generally safe for older children. However, adult supervision is recommended due to complex themes and gameplay.
- Q: Can I return the Savage Worlds: Rifts Game Masters Handbook if I’m not satisfied? A: Yes, you can return it if you're not satisfied, according to the seller's return policy. Be sure to check the specific conditions for returns.
- Q: What if my book arrives damaged? A: If your book arrives damaged, contact the seller immediately. Most sellers have procedures for resolving issues with damaged items.
- Q: How does this book compare to others in the Savage Worlds series? A: This book provides a unique focus on the Rifts setting, differing from other Savage Worlds materials that may cover different genres.
- Q: What age group is the Savage Worlds: Rifts Game Masters Handbook intended for? A: It is intended for ages twelve and up. The complexity of gameplay and storytelling appeals to teens and adults alike.