Shaders for Game Programmers and Artists,Used

Shaders for Game Programmers and Artists,Used

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SKU: SONG1592000924
UPC: 82039500928.0
Brand: Brand: Course Technology PTR
Regular price$25.30
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This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easytofollow approach to the highlevel language of this topic and separating itself from 3D API's 'Shaders for Game Programmers and Artists' brings the world of realtime shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes 'Shaders for Game Programmers and Artists' a oneofakind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.

⚠️ WARNING (California Proposition 65):

This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

For more information, please visit www.P65Warnings.ca.gov.

  • Q: What are the dimensions of the book? A: The book measures seven point twenty-five inches in length, one point seventy-five inches in width, and nine point zero two inches in height.
  • Q: How many pages does this book have? A: This book contains four hundred eighty-three pages, providing a comprehensive guide on shaders.
  • Q: What type of binding does the book have? A: The book is a paperback edition, making it lightweight and portable for readers.
  • Q: What is the reading level of this book? A: This book is suitable for a wide audience, from hobbyists to seasoned game developers, making it accessible for various skill levels.
  • Q: Is this book suitable for beginners? A: Yes, the book is designed to be accessible for beginners, providing a simple, easy-to-follow approach to shaders.
  • Q: How can I apply the techniques learned in this book? A: Readers can apply the techniques through practical projects in game development, enhancing their programming skills and understanding of real-time shading.
  • Q: How do I keep this book in good condition? A: To keep the book in good condition, store it in a dry place and avoid exposure to direct sunlight to prevent fading.
  • Q: Can I lend this book to a friend? A: Yes, you can lend this book to a friend, as it is a used book in good condition.
  • Q: Does this book have any special care instructions? A: No specific care instructions are necessary, but handling it gently will help maintain its condition.
  • Q: Is this book a good reference for professional developers? A: Yes, it serves as both a tutorial and a reference manual, making it valuable for professional developers.
  • Q: How can I troubleshoot if I have issues with the content? A: If you have issues with the content, consider reaching out to online forums or communities focused on game programming for support.
  • Q: What if the book arrives damaged? A: If the book arrives damaged, contact the seller for return or exchange options to resolve the issue.
  • Q: Is there a warranty on this book? A: No, books typically do not come with a warranty, but check with the seller for their return policy.
  • Q: What genre does this book fall under? A: This book falls under the genre of game programming, focusing specifically on shaders.
  • Q: Who is the author of this book? A: The author of the book is Sebastien St-Laurent, a knowledgeable figure in the field of game programming.
  • Q: Is this book recommended for artists as well? A: Yes, the book is suitable for both game programmers and artists interested in understanding shading techniques.

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