ShaderX3 Advanced Rendering with DirectX and OpenGL (SHADERX SERIES),Used

ShaderX3 Advanced Rendering with DirectX and OpenGL (SHADERX SERIES),Used

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Welcome to the latest volume of ShaderX! This allnew collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in highend graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of readytouse techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a musthave reference for your collection.

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To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

Shipping & Returns

Shipping
We ship your order within 2–3 business days for USA deliveries and 5–8 business days for international shipments. Once your package has been dispatched from our warehouse, you'll receive an email confirmation with a tracking number, allowing you to track the status of your delivery.

Returns
To facilitate a smooth return process, a Return Authorization (RA) Number is required for all returns. Returns without a valid RA number will be declined and may incur additional fees. You can request an RA number within 15 days of the original delivery date. For more details, please refer to our Return & Refund Policy page.

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We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

Warranty

We provide a 2-year limited warranty, from the date of purchase for all our products.

If you believe you have received a defective product, or are experiencing any problems with your product, please contact us.

This warranty strictly does not cover damages that arose from negligence, misuse, wear and tear, or not in accordance with product instructions (dropping the product, etc.).

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Frequently Asked Questions

  • Q: What is the main focus of ShaderX3 Advanced Rendering with DirectX and OpenGL? A: ShaderX3 focuses on advanced techniques in shader programming, featuring innovative approaches to common graphics challenges using DirectX and OpenGL.
  • Q: Who is the author of ShaderX3? A: The author of ShaderX3 is Wolfgang Engel, a recognized expert in the field of shader programming.
  • Q: How many pages does ShaderX3 have? A: ShaderX3 contains a total of 630 pages filled with practical tools and techniques for shader programmers.
  • Q: What type of binding does ShaderX3 have? A: ShaderX3 is available in a hardcover binding, ensuring durability for frequent use.
  • Q: When was ShaderX3 published? A: ShaderX3 was published on November 29, 2004.
  • Q: Is ShaderX3 suitable for beginners in shader programming? A: Yes, ShaderX3 provides a comprehensive collection of techniques that can help beginners get up to speed quickly in shader programming.
  • Q: What level of experience is ShaderX3 aimed at? A: ShaderX3 is designed for both beginners and experienced programmers, offering insights and tricks for all skill levels.
  • Q: Does ShaderX3 include practical examples? A: Yes, ShaderX3 includes articles that evolved from the work of industry professionals, providing practical examples and tools.
  • Q: What categories does ShaderX3 fall under? A: ShaderX3 falls under the category of Games & Strategy Guides.
  • Q: Is ShaderX3 a suitable reference for game development? A: Absolutely, ShaderX3 is a must-have reference for anyone involved in shader programming and high-end graphics or game development.