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Shared Fantasy: Role Playing Games as Social Worlds,Used
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This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among playersas well as their reasons for playing.
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- Q: What is 'Shared Fantasy' about? A: 'Shared Fantasy: Role Playing Games as Social Worlds' is a classic study by Gary Alan Fine that explores the subculture of fantasy role-playing games, such as Dungeons & Dragons. The book provides insightful observations on various gaming systems and examines player interactions and motivations.
- Q: Who is the author of 'Shared Fantasy'? A: The author of 'Shared Fantasy' is Gary Alan Fine, a sociologist known for his work on social worlds and gaming.
- Q: When was 'Shared Fantasy' published? A: 'Shared Fantasy' was published on August 14, 2002.
- Q: What is the binding type of this book? A: 'Shared Fantasy' is available in paperback binding.
- Q: How many pages does 'Shared Fantasy' have? A: 'Shared Fantasy' contains 298 pages.
- Q: What edition of 'Shared Fantasy' is available? A: The available edition of 'Shared Fantasy' is the second edition.
- Q: Is there any specific material used in 'Shared Fantasy'? A: The specific material information for 'Shared Fantasy' is not provided.
- Q: What are the key themes discussed in 'Shared Fantasy'? A: Key themes in 'Shared Fantasy' include the social dynamics of gaming, the nature of role-playing games, and the cultural significance of fantasy role-playing in society.
- Q: Who would benefit from reading 'Shared Fantasy'? A: 'Shared Fantasy' is beneficial for gamers, sociologists, and anyone interested in understanding the cultural and social aspects of role-playing games.
- Q: Is 'Shared Fantasy' suitable for beginners in role-playing games? A: 'Shared Fantasy' is more of an analytical study than a beginner's guide to role-playing games, making it more suitable for readers with some prior knowledge of the gaming culture.