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Storytelling for Interactive Digital Media and Video Games,Used
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The evolution of storytelling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for storiesKey Features:Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the storyDiscusses media and its role in storytelling, including images, art, sound, video, and animationExplores the effect of interactivity on the story, such as contest TV, webbased storytelling, kiosks, and gamesShows the different types of story themes in gaming and how they are interwovenDescribes how to make games engaging and rewarding intrinsically and extrinsically
⚠️ WARNING (California Proposition 65):
This product may contain chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
For more information, please visit www.P65Warnings.ca.gov.